02-08-2023, 01:27 PM | #1 |
Join Date: Dec 2015
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[GURPS Heart Corps] Can AI design a GURPS campaign?
No. No, it definitely cannot. We need people like Kromm and the gang, trust me. I tried.
However, since I have been roped into helping develop a campaign setting and some campaign content for a large (little over a dozen) group of teens, I found myself in need of some help. So I tried out ChatGPT, partly inspired by this thread. I will host the bulk of the results elsewhere, but I am hoping to get suggestions and questions to help me along from people in here. Especially, AI apparently cannot handle stuff like rules, so how I can best utilize GURPS to flesh out the campaign setting is a big question of mine. They will be using a simplified version of GURPS (I will post the ways it is simplified, later), but most suggestions that work for 'normal' GURPS should still work for this, too. The Setting Heart Corps is a behemoth organization, merging the strategies of Scientology, Walmart, Amway, megachurches and Disney into a cultural-capitalistic juggernaut, rivaling some nations in revenue! But of course, it has a dark(er) side, and deep inside its warehouses are Artifacts Man Was Not Meant To Know, creatures (and some customers) locked up for study, and employee training programs dealing with alien technology, spellcasting, and worse! HeartCorps is basically Worst-Case Illuminati, but gone public with a gentle, loving facade. Sources of inspiration include GURPS IOU, GURPS Black Ops / Warehouse 23 / SCP, and Paranoia RPG. The Campaign The participants are split into three GMs and 12-15 players, all interchangeable, to make everything more stable. They start out with 25 point characters (you read that right, 25 points), but with more rapid growth than usual, to allow them to "grow into" the campaign. Death is going to be scary at first, but as the campaign goes on, there will be... ways... of circumventing it. The focus is on mystery, with action as a natural byproduct. Few advanced rules are used, at least at first, and the main rules are, as mentioned, simplified for a streamlined experience. Powers are not a part of it at first, but can be developed (including with points) later on. Using AI In my admittedly limited experience with using AI for this purpose, it has become clear that no AI can truly be creative. They just take existing ideas and re-dress them as something they suggested. That said, they are good at lists of ideas and regular content, from products found at a spititually 'enlightened' megamall, to weird people found working inside giant corporations. Their usability is all about phrasing things right. Oh yeah, and any time you use the term "weird" or a direct synonym, you will find the phrase "inter-dimensional" used, immediately! A much bigger problem is that available AI have filters on them, making them unwilling to discuss most things in any kind of negative light. Getting it towrite a public presentation of Heart Corps was easy; getting it to write an article bout hidden dangers was impossible. Ideas and suggestions on that problem are very welcome! Help Needed As mentioned, the bulk of stuff (especially AI generated stuff) will be put online... somewhere, because I hate the feeling of spamming a forum. I am open to ideas and suggestions, but even moreso to questions that might lead down an interesting path! I especially want to find clever ways to use AI like ChatGPT to support the creation of the setting and campaign, so anything that can be a 'content seed', like types of things for it to list, are very welcome! And the big thing is GURPS itself. I want to make creative use of the system's strengths, so how to easily implement Powers, or what special rule (including homebrews, if you got 'em) could help flesh out some aspect of the setting or campaign. I know this is a bit here and there, but I am still trying to get back into the game (literally, I haven't really GURPSed for about a decade!), and I need to wrap my head around all this kinda while I write a lot of it. And while I try to explain to the most advanced technology available to the public that it's okay to make a completely fictional organization out to be a villain! To Be Continued... Last edited by Embassy of Time; 02-08-2023 at 01:45 PM. |
02-08-2023, 02:56 PM | #2 | |
Join Date: Dec 2015
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Re: [GURPS Heart Corps] Can AI design a GURPS campaign?
An example of one of the things AI apparently does well is write an intro to Heart Corps so squeaky clean it is actually creepy:
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Also, what are the best ways to model a GURPS organiaztion? I seem to remember a PDF that had something on that... Last edited by Embassy of Time; 02-08-2023 at 03:00 PM. |
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02-09-2023, 02:27 AM | #3 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: [GURPS Heart Corps] Can AI design a GURPS campaign?
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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02-09-2023, 03:49 AM | #4 | |
Join Date: Dec 2015
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Re: [GURPS Heart Corps] Can AI design a GURPS campaign?
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02-09-2023, 05:54 AM | #5 |
Join Date: Oct 2010
Location: earth....I think.
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Re: [GURPS Heart Corps] Can AI design a GURPS campaign?
Boardroom and Curia is to GURPS Social Engineering as GURPS Psionic Powers is to GURPS Powers.
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02-09-2023, 07:19 AM | #6 |
Join Date: Jun 2013
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Re: [GURPS Heart Corps] Can AI design a GURPS campaign?
GURPS Social Engineering covers pretty much all social interactions ("social engineering" is a term, I believe largely originating from the hacking community, for using social interactions to manipulate people, extract information from them, etc), while GURPS Boardroom and Curia is all about designing and codifying social organizations. I think SE does have some rules for organizations, however, with B&C being a more in-depth look at them.
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GURPS Overhaul |
02-09-2023, 03:51 PM | #7 | ||
Join Date: Dec 2015
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Re: [GURPS Heart Corps] Can AI design a GURPS campaign?
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02-09-2023, 04:03 PM | #8 | |
Join Date: Dec 2015
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Re: [GURPS Heart Corps] Can AI design a GURPS campaign?
Still trying to crack the nut of making the AI be more creatively specific, while being way too sick, but for the purposes of the campaign, I had it run this quickly:
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Last edited by Embassy of Time; 02-09-2023 at 04:04 PM. Reason: Typo |
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02-09-2023, 06:06 PM | #9 | ||
Join Date: Mar 2007
Location: Sydney, Australia
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Re: [GURPS Heart Corps] Can AI design a GURPS campaign?
Chat GPT is in its infancy. I find one of its best uses is bulk placename generation. Consider the following prompt:
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02-10-2023, 04:26 AM | #10 |
Join Date: Mar 2008
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Re: [GURPS Heart Corps] Can AI design a GURPS campaign?
It can apparently pass a MBA exam. https://www.nbcnews.com/tech/tech-ne...ssor-rcna67036
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