03-30-2014, 01:06 PM | #71 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Talents & Martial Arts
Quote:
The merituous approach might be to move one's attention away from the game mechanics, and look instead at the character as envisioned and described and defined by the person (author, GM or player) who created the character, and decide whether that character is appropriate or munchkinny. It's probably the case that the GoT character in question is not suitable for a standard GURPS campaign, standard being RAW-defined as 150 CP, but would be perfectly legit in a higher-powered campaign. He'd be legit in my Ärth setting, of course, a place for gifted heroes with great or broad competences. It's just that if all he can do is fighty fighty, he's likely to be boring or end up bored. But perfectly legit (assuming the players don't vote for a low or moderate point level) and - I have reason to believe - also perfectly creatable. |
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03-30-2014, 01:10 PM | #72 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Talents & Martial Arts
Quote:
The problem is player choice. Player reluctance to make certain choices, certain combinations of choices. The problem is that in some cases the player wants one thing, but the structure of the character creation system being used acts as a "force" on the player's choices pushing in another direction, often a starkly other direction. That is uncomfortable for the player, sometimes even extremely uncomfortable. |
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03-30-2014, 01:11 PM | #73 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Talents & Martial Arts
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03-30-2014, 01:17 PM | #74 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Talents & Martial Arts
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03-30-2014, 01:35 PM | #75 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Talents & Martial Arts
How about Wildtalents? So Animals! would give a bonus to any roll that includes animals, and Cars! gives a bonus to any roll that includes cars? A bit like Higher Purpose.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
03-30-2014, 05:32 PM | #76 | |
Join Date: Aug 2007
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Re: Talents & Martial Arts
Quote:
I'd also want to advise the player that he is _extremely_ unlikely to actually fight with 5 different Melee weapons much less gain a critical advantage by attempting to do so.
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Fred Brackin |
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03-30-2014, 06:28 PM | #77 |
Join Date: Apr 2006
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Re: Talents & Martial Arts
I've long supported a learnable 10-point Melee Talent (and yes, I'm well aware there are enough melee skills to make it a 15-point Talent; I'm also aware that once you have a few melee skills the utility of additional melee skills falls nearly to 0, so charging for all of them seems like a point trap).
Obviously this isn't the same as a Martial Art Talent, but the effect would be pretty similar. |
03-30-2014, 06:34 PM | #78 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavík, Iceland
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Re: Talents & Martial Arts
Really? I challenge you to find that reference!
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03-30-2014, 06:40 PM | #79 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Talents & Martial Arts
100 to 200 for typical career adventurers as written in Basic.
I've read that 150 is equivalent to the very common 100 of 3rd edition.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
03-30-2014, 10:18 PM | #80 |
Join Date: Mar 2013
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Re: Talents & Martial Arts
OK, in response to the OP. There's a limit to how much you can improve your DX, Talents gets you past this. This is more of a Ritual Magic thing, but the Rule of 20 says that your default, before defaulting penalties is 20 if the base stat is higher then 20, again Talents gets around this. Talents can probably also be used against penalties
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Tags |
martial arts, skills, talents |
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