11-04-2013, 06:54 PM | #1 |
Join Date: Oct 2013
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Create Plant + Blossom = Create food?
Okay, just confirming that this combo works like I think it does:
Create Plant creates a fully grown plant, from grass to trees (Fatigue costs vary). Blossom makes a plant or group of plants bear fruit or other consumable foodstuffs, provided the plants in question naturally bear edibles. So, does combining these spells give a source of free food? I'm not seeing any reason why it wouldn't, but I figure I might as well confirm it here. |
11-04-2013, 07:08 PM | #2 |
Join Date: Dec 2007
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Re: Create Plant + Blossom = Create food?
You'd better pack something to refresh the soil repeatedly if you're going to pull that. But yeah, that's basically how the elves roll. Actual agriculture is for non-magical plebeians.
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11-04-2013, 07:37 PM | #3 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Create Plant + Blossom = Create food?
Quote:
Making bread from raw wheat takes a butt load of time and effort. So you can grow a ready to harvest apple tree quickly? Few plants come ready to eat out of the ground. You can't live on those alone.
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11-04-2013, 07:45 PM | #4 |
Join Date: Dec 2007
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Re: Create Plant + Blossom = Create food?
People in medieval times invented three field crop rotation for a reason.
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11-04-2013, 07:55 PM | #5 |
Join Date: Oct 2013
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Re: Create Plant + Blossom = Create food?
Obviously we're not talking a game-breaker in the small scale here (after all, we already have the spell 'create food'), but the point is quite valid as far as any form of long-term camping or farming.
Hmmm... |
11-04-2013, 08:06 PM | #6 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Create Plant + Blossom = Create food?
Of course they had to use real world methods, since their magical ideas were completely wrong. But if magical spells work though, then it stands to reason that our non-magical ideas are wrong.
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11-04-2013, 08:10 PM | #7 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Create Plant + Blossom = Create food?
I wonder if create plant could make wonderful but sterile hybrids like the modern Cavendish banana or seedless watermelons.
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11-04-2013, 08:20 PM | #8 |
Join Date: Jan 2013
Location: Lafayette, COlorado
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Re: Create Plant + Blossom = Create food?
It depends on your setting, of course. But having them periodically use Enrich Soil or some other method could be a nice bit of worldbuilding.
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11-04-2013, 08:33 PM | #9 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Create Plant + Blossom = Create food?
Quote:
But with magical worlds, one could just as easily have the classic pagan sex ritual or youths sacrifice to "revitalize" the land. I always wanted to have summoned/created minor earth elementals deal with "mundane" soil maintenance. If only to have the local naïve but helpful NPC elemental named Clod for background color.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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11-05-2013, 05:24 AM | #10 |
Join Date: Sep 2004
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Re: Create Plant + Blossom = Create food?
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