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Old 06-14-2019, 08:37 AM   #1
Tywyll
 
Join Date: Nov 2017
Default Healing Spell Ideas

IQ 10
Mend Wound (T): This spell heals the damage a target has by converting it into fatigue. This spell must be cast within an hour of the character being injured or else the magic will not work. 2 St points per point of ST healed, to a maximum of 4 points healed.

IQ 12
Minor Healing (T): This spell directly heals a target of damage. This spell must be cast within an hour of the character being injured or else the magic will not work. 3 ST per point healed, to a maximum of 4 points healed.

IQ 15
Major Healing (T): This spell directly heals a target of damage. This spell must be cast within an hour of the character being injured or else the magic will not work.3 ST per 2 points healed, to a maximum of 8 points healed.
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Old 06-14-2019, 11:41 AM   #2
MikMod
 
Join Date: May 2019
Default Re: Healing Spell Ideas

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Originally Posted by Tywyll View Post
IQ 10
Mend Wound (T): This spell heals the damage a target has by converting it into fatigue.
That's a nice mechanic :)
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Old 06-14-2019, 02:19 PM   #3
malchidael
 
Join Date: Jul 2018
Location: Near Milwaukee, WI
Default Re: Healing Spell Ideas

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Originally Posted by MikMod View Post
That's a nice mechanic :)
Agreed - very nice mechanic.

Back in the day, we had a healing spell that you had to have literacy and know five specific languages before you could cast it - we had several more powerful spells that could only be cast if you knew the right languages (and, while there was crossover, it wasn't always the same languages). Not only did it make the healing spells harder to get, but it added flavor.
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