03-05-2017, 09:58 AM | #851 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Version 2.0 Release Candidate 19
-Reworked the macros that deal with the Design Table navigation buttons, hopefully fixing the issue with it going to the wrong sheet. -Fixed a couple minor issues on the Optional Rules sheet You can download the spreadsheet here: Excel 2000 (RC19) http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip (5.1 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z (~2.5 MB) Excel 2007 (RC19) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip (~6.3 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z (~6.2 MB) OpenOffice 3.3.0 (RC9) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip (~2.1 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z (~1.9 MB)
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
03-06-2017, 10:28 AM | #852 | |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Re: GURPS Spaceships Design Spreadsheet
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Also, could you please set the default "Calculate Troop Strength" option value to off? I haven't needed it yet, and it's slightly annoying that I must uncheck it every time I reset the design sheet to start a ship from scratch. Finally, could you please include a "Spin Tether" option (SS7 p.22) in the Gravity section of the "Ship Options"? It should have a numeric input field for the gravity value requested validated as greater than zero and (maybe) less than or equal to 1 which would be the listed capacity of an External Clamp. The stats could be calculated from this and the ship's Lwt. and added to the notes and the ship's cost. Dalton “who is still amazed at all this sheet can do” Spence
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03-06-2017, 06:56 PM | #853 | ||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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03-06-2017, 09:05 PM | #854 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
I just re-uploaded the RC19. The only change is that I basically hard-coded the button Macro for the Design Table navigation button. If this doesn't fix the problem then I really have no idea what is going on.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
03-07-2017, 06:55 AM | #855 | |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Re: GURPS Spaceships Design Spreadsheet
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Dalton “oh well, there's always the sheet tabs” Spence EDIT: I did have a reverse compatibility error message crop up when I first tried to save the file (apparently it didn't like some external sheet cell links) but I ignored it and it hasn't caused any other problems. Last edited by DaltonS; 03-13-2017 at 10:00 AM. Reason: Added postscript. |
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03-13-2017, 11:10 AM | #856 |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Re: GURPS Spaceships Design Spreadsheet
Some fuel usage issues:
Dalton “who'd still like an answer to his question about collapsible tanks” Spence
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03-15-2017, 01:19 PM | #857 | ||
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Re: GURPS Spaceships Design Spreadsheet
I am currently designing a Mars base that is largely underground, and I have several suggestions:
Dalton “now where's that shovel?” Spence
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03-15-2017, 02:01 PM | #858 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Quote:
By a strict reading of the rules I'd say no, as it says that "each section" must have an Armor System. However, I rarely use the Spread dDR rule anymore since I mostly use Smaller SM Armor Systems to fill that niche; Personally I wouldn't have a problem with using either Spread dDR or Smaller SM Armor Systems so long as there was at least 1dDR per hull section. Maybe, but being an abstract system there's no rule stating that Hull Section 6 is automatically below Hull Section 5; in fact many ship systems are likely to be distributed around the vessel, or to at least have components that are distributed around the vessel. The hit location numbering is just a convenient abstraction for targeting during combat.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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03-15-2017, 03:05 PM | #859 | ||
Join Date: Jun 2006
Location: On the road again...
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Re: GURPS Spaceships Design Spreadsheet
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03-15-2017, 09:08 PM | #860 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
That makes sense, and looks like it'll be extremely easy to implement.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
Tags |
design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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