11-04-2013, 04:13 AM | #21 | ||
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Damage and wounding readjustment
Quote:
Quote:
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. |
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11-04-2013, 04:19 AM | #22 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Damage and wounding readjustment
Which basically means only drills, shears, and bodkin point arrows. The latter is basically useless if taken together with the Deadly Spring versus DR10 plate.
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11-04-2013, 04:55 AM | #23 | ||
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Damage and wounding readjustment
Quote:
But I think it's easier if all damage types followed the "pi" model(with + and -) Quote:
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I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 |
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11-04-2013, 05:09 AM | #24 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Damage and wounding readjustment
So it should be. 150 lb warbows have can barely penetrate a 2mm iron breastplate with the hardest bodkins.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. |
11-04-2013, 05:26 AM | #25 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Damage and wounding readjustment
The point is that with the inclusion of Deadly Spring adjustments, the only two remaining anti-plate weapons are tools like drills and shears, not combat weapons.
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11-04-2013, 06:25 AM | #26 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Damage and wounding readjustment
That should be 1/3 LESS mass, not 1/3 the mass. Typo/errata.
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11-04-2013, 06:26 AM | #27 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Damage and wounding readjustment
Quote:
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11-04-2013, 06:30 AM | #28 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Damage and wounding readjustment
Quote:
According to Williams: it requires 475J for a hardened bodkin to punch through 4mm of mild steel. 1.5x more for hardened steel. it requires 3400J for a musket ball to punch through 4mm of mild steel. 1.5x more for hardened steel.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 11-04-2013 at 06:40 AM. |
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11-04-2013, 06:43 AM | #29 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Damage and wounding readjustment
Quote:
* == Deadly Spring reduces the usefulness of this approach, but I'm not sure whether it becomes fully non-viable compared to a mêlée weapon. |
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11-04-2013, 06:45 AM | #30 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Damage and wounding readjustment
Quote:
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Tags |
armor divisor, damage, wounding |
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