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Old 02-16-2018, 05:01 AM   #51
Rupert
 
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Default Re: Negative Hit Point effects

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Originally Posted by Kelly Pedersen View Post
I probably would allow someone with negative HP to move, but at a very slow pace, effectively not combat-relevant. But moving, say, 10 yards in a minute doesn't strike me as impossible, even for someone badly wounded.
I allow that too. Easing yourself slowly to the floor and crawling, or staggering very slowly along using a wall or the like for support seems fair in an out of combat situation. Likewise, I'd allow slow, quiet conversation, but not yelling warnings or orders.
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Old 02-16-2018, 05:03 AM   #52
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Default Re: Negative Hit Point effects

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Originally Posted by jsbrewster1 View Post
I've decided my house rule is going to be pretty simple. If you are in negative hit points, or a hit takes you to negative hit points, your HT roll to remain conscious is affected by shock.
Bear in mind that this makes High Pain Threshold much more valuable, and Low Pain Threshold even worse than it already is. In my experience HPT is a bargain at its current price already, and I've never seen someone take Low Pain Threshold.
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Old 02-16-2018, 05:08 AM   #53
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Default Re: Negative Hit Point effects

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Originally Posted by Ulzgoroth View Post
I'm reminded of a factor that I'd previously missed, and which seems perhaps a bit of a problem. If you're below -1 HP and fail your only-one-ever roll to wake up after 12 hours, you're in a Mortal Wound-lite coma and cannot recover without surgery. The section says 'without medical treatment', which sounds better, but it points to Stabilizing a Mortal Wound which is surgery only.
My ruling on this is that if you survive to the point where you've healing back to above -1xHP, you then get to start rolling under those rules instead. However, without Regeneration you're going to need some kind of care for this to happen anyway - you need 'rest and decent food' to heal, and just lying in a coma isn't getting you any food or water without intervention from someone.
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Old 02-16-2018, 07:34 AM   #54
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Default Re: Negative Hit Point effects

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Originally Posted by Rupert View Post
My ruling on this is that if you survive to the point where you've healing back to above -1xHP, you then get to start rolling under those rules instead. However, without Regeneration you're going to need some kind of care for this to happen anyway - you need 'rest and decent food' to heal, and just lying in a coma isn't getting you any food or water without intervention from someone.
That would make a big difference, making it feasible for people in that condition to at least occasionally survive with practical nursing in circumstances where surgery is not an option.

They'd still need to be very lucky or very tough, since they're having to make a roll to not die every 12 hours.
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Old 02-16-2018, 04:23 PM   #55
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Default Re: Negative Hit Point effects

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Originally Posted by Ulzgoroth View Post
That would make a big difference, making it feasible for people in that condition to at least occasionally survive with practical nursing in circumstances where surgery is not an option.

They'd still need to be very lucky or very tough, since they're having to make a roll to not die every 12 hours.
Exactly. I don't think it directly contradicts the RAW either, just sits in a space they didn't directly address.
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