05-25-2018, 09:53 AM | #71 | |
Join Date: Feb 2014
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Re: The 0-point traitless character.
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05-25-2018, 10:09 AM | #72 | |
Join Date: Jul 2008
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Re: The 0-point traitless character.
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05-25-2018, 10:24 AM | #73 |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: The 0-point traitless character.
There seems to be a lot of talk about average or typical young adults here. I'm sympathetic to the idea that most of them have what GURPS would class as points in some skills. What I question is whether all of them do. You might have had 20 points in skills by the time you finished high school, but surely there are some people who had none at all. Likewise, it's a rare workplace where everyone is competent in their job. Many of them will lack skills which would seem essential but keep their employment through luck, incompetent management or social connections (which need not be significant enough to be a trait in GURPS terms).
Of those incompetent people, many will have some kind of disadvantage, advantage or incidental skill. Of the remainder, most will have at least a perk or quirk. But a few will simply have nothing that costs or grants points and they won't stand out as bizarre aberrations. They will have personalities, maybe some interests, know quite a few things, just nothing that costs points. They don't need to be clones fresh out of the tank or something. They are just ordinary people who just happen to be 'average' in every way GURPS cares about. Alice is a normal-looking young woman who lives in a place where prostitution is legal. Having no serious hang-ups about it, she decides to work in a brothel where she makes good money, but not great because she has never really studied how to make herself attractive to men (no Sex Appeal skill). Maybe in time she will learn to appeal to her customers better and get points in a skill and more income. Bob lives in an area where demand for coal miners is high. As he has no useful skills, he applies for the job. He is lucky in his interview and gets it. The starting pay is good, although many of the people who try it give up when they realise how hard the job is. But Bob persists and stays. Soon he will put points into raising his ST and learning some skills, which will bring his income up, but for now he is a default character. Claire gets a junior management position in her father's business, despite being unqualified for it. Dennis is a scribe in a medieval city. His handwriting and skill at composing letters are indifferent, but as it happens there is enough demand for just writing things down that he can still make a good living without being able to do much more than that. All those people seem quite plausible characters and all of them have effectively the same character sheet, with absolutely no traits which cost points.
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05-25-2018, 10:26 AM | #74 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: The 0-point traitless character.
[QUOTE=AlexanderHowl;2178276]I do not really see where it is broken to have high school graduates having a wide variety of skills at 10 and a couple of skills at 12. People use to get employed straight out of high school all of the time. Even now, there are people who go to work as carpenters, mechanics, plumbers, welders, etc based off the skills that they learned in high schools./QUOTE]
It seems to me that to be a carpenter, for example, you would need to have the primary skill at 12, and you would need not to be Innumerate or Math-Shy (since you're going to have to be figuring dimensions and such), and you plausibly might have a couple of other skills, if not at 12—in particular, you might very well have some points in Driving, if you haul your own tools around. And there's nothing wrong with that. It's just as plausible as a high school athlete having some points in sports skills, or a band member having points in Musical Instrument. You could even have those skills and Social Stigma (Uneducated), if you were nonverbal and/or not inclined to book learning, though it would also be perfectly fair and at least as likely that you would have the normal education that's expected of adults—the craft skills are open to people without book learning. I'm making narrower points: The academic/scientific skills are not available if you're Uneducated (unless you buy a perk that lets you learn one such skill), and in our society high school graduation or the GED is the point where you stop being Uneducated, so most high school courses count toward general knowledge (including defaults in academic skills) rather than toward skills in academic subjects. Since most college students spend their first two years mainly on general education, it makes sense to treat most lower divisiion courses as adding to general knowledge; and the same thus applies to many AP courses, though I wouldn't be rigid about that (especially not for PCs). In any case, it just doesn't make sense to say that all of the hours you spend in school up through age 18 count toward gaining skills, or that you can divide them by 200 and get that many points of skills. The 200 hours figure is a convenient guideline, but not a fixed relationship. Some of that time is spent on repetition, busywork, or goofing off; or on learning content just long enough to pass a test; or on learning things that don't count as skills—reaching adult levels of language use, buying off Innumerate, buying off Social Stigma (Uneducated), and arguably part of buying IQ. Spending 200 hours and gaining a point in a skill is a tool for use in moving a character forward after you create them; it's not an argument for giving them any specific point values or abilities at the start of a campaign.
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Bill Stoddard I don't think we're in Oz any more. |
05-25-2018, 10:40 AM | #75 | ||
Join Date: Jul 2008
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Re: The 0-point traitless character.
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I don't think a social connection that lets you hold down an Average-pay job with no job skills, in an environment where that is unusual (which is, I think, most of them) could fairly be considered "not significant enough for a Trait". Quote:
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05-25-2018, 10:48 AM | #76 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: The 0-point traitless character.
Yes it can. Mathematics is a /TL skill, and that means what it is depends on the TL of your reference society.
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05-25-2018, 10:54 AM | #77 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: The 0-point traitless character.
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But other than that, I take TL8 as the general reference point for deciding what falls under Mathematics (Pure). The whole list of academic skills is defined in TL8 terms. So what do you do about the medieval mathematician who's never heard of calculus? I would say that the *skill* there is not so much knowing, say, the postulates of geometry (which are part of general education in many societies, from ancient Greece to high school in the 1960s), but having the skill and art of devising geometric constructions to address problems. Archimedes figuring out the method of exhaustion to find the area inside a curved figure was using Mathematics (Pure); a student reciting a memorized theorem, probably not.
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Bill Stoddard I don't think we're in Oz any more. |
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05-25-2018, 10:57 AM | #78 | |
Join Date: Jun 2006
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Re: The 0-point traitless character.
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But this does get at the core issue - I think the fundamental problem here is that GURPS doesn't charge you for stuff that *is* usual, even if it isn't worthless. It gives you disadvantage points for lacking it, and much of what you get out of schooling or general socialization is those "free" points that allow you not to suffer those disadvantages. Stuff like that free Literacy, or all those Background Knowledge perks you aren't buying to give you default skills, or Cultural Familiarity, or access to that Average pay job, or having a network of acquaintances who'll at least vouch for you being a real person even if they wouldn't do anything else for you - things that *could* have cost you points if the system were designed differently are actually stuff "zero point" characters have that the guys fresh out of the clone tank would not - it's not that they aren't worth points, it's that the fresh clones actually ought to have a fairly substantial negative point total for them.
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05-25-2018, 11:17 AM | #79 | ||
Join Date: Jul 2008
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Re: The 0-point traitless character.
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But how would you justify calculus being an IQ default for a TL/8 character, but not associated with any skill, while it's clearly falls under a skill at its TL of introduction and before that is flatly impossible? Quote:
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05-25-2018, 11:32 AM | #80 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: The 0-point traitless character.
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In our society, adding up a column of numbers is a commonplace skill; theoretically any high school graduate can do it, though in practice some may be Math-Shy and find it uncomfortable at best. It would be fair to ask for an IQ roll to do it right, though most people would take extra time as needed. But in ancient Rome, adding up written numbers was a far harder task; if you knew how to use an abacus, you'd do it that way, and only use writing to record the result. In our society the multiplication table is grade school arithmetic, but in ancient Egypt they didn't even try to multiply; they used a roundabout method where you repeatedly doubled one number and halved the other, which any scribe would know, but which hardly anyone learns in our society. That's why skills need to be defined at a high level of abstraction.
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Bill Stoddard I don't think we're in Oz any more. |
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