Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-15-2018, 07:43 PM   #1
Running Wolf
 
Running Wolf's Avatar
 
Join Date: Nov 2004
Location: Ohio
Default Q Shift world designations

Asked on FB but also asking here.

Does anyone have an idiot's guide to the Quantum Designation of Infinite Worlds.... Not along the lines of if they are open or closed but how "far off" they are from Earth Prime.

I'm using it more as a baseline for my own homebrew. Strange mix of a privately held mash of Sliders & Stargate.... easiest way to run things as my players might be revolving per session.

Not having magic worlds (might have an exception for a small Technomancer adventure to see if they like that setting).

World Designation A = Alien World

WD 0 = indistinguishable from Earth Prime (New Jersey is 3 sq ft larger or has 5 extra births per year)

WD 3 = major recent POD. JFK not being assinated in Dallas. The Bombs not being dropped on Japan.

WD 5 = major few centuries ago. Diseases went from the Americas to Europe. Failed Reformation. Calculus never published.

Ect.... along those likes. Almost on par with a tech level scale but a POD or Differences scale.

Could come up with my own list but knowing other folks who play and run GURPS asking for input on this is the RPG/GURPS equivalent of peer review :)
Running Wolf is offline   Reply With Quote
Old 05-15-2018, 09:35 PM   #2
Curmudgeon
 
Join Date: Sep 2011
Default Re: Q Shift world designations

Quote:
Originally Posted by Running Wolf View Post
Asked on FB but also asking here.

Does anyone have an idiot's guide to the Quantum Designation of Infinite Worlds.... Not along the lines of if they are open or closed but how "far off" they are from Earth Prime.

I'm using it more as a baseline for my own homebrew. Strange mix of a privately held mash of Sliders & Stargate.... easiest way to run things as my players might be revolving per session.

Not having magic worlds (might have an exception for a small Technomancer adventure to see if they like that setting).

World Designation A = Alien World

WD 0 = indistinguishable from Earth Prime (New Jersey is 3 sq ft larger or has 5 extra births per year)

WD 3 = major recent POD. JFK not being assinated in Dallas. The Bombs not being dropped on Japan.

WD 5 = major few centuries ago. Diseases went from the Americas to Europe. Failed Reformation. Calculus never published.

Ect.... along those likes. Almost on par with a tech level scale but a POD or Differences scale.

Could come up with my own list but knowing other folks who play and run GURPS asking for input on this is the RPG/GURPS equivalent of peer review :)
To the best of my knowledge, which is limited, the only official guide to actual quanta designation is p. B526 (page 526 of GURPS Basic Set: Campaigns, if you're not used to the notation). As such, what quantum a worldline is on has nothing to do with how recent the point of divergence is nor with the type or degree of difference in the rules of reality.

For example, Caliph (1591), a science fiction parallel; 8 of the 19 known Gothas (indeterminate dates), hell parallels; Sherlock-2 (1888), a myth parallel; Orichalcum (9590 B.C.), another myth parallel; and Reich-2 (1961), a historical parallel are all Quantum 6 (which is a measure of how hard it is to pay the energy cost to get to any of those worlds. Pretty easy if you're from Homeline, which is a Quantum 5 world; harder if you're from Centrum, which is Quantum 8).

Other Reich parallels, for instance, are on different Quanta. It's not the case that all worldlines with a common point of divergence are on the same Quantum.
Curmudgeon is offline   Reply With Quote
Old 05-16-2018, 06:18 AM   #3
malloyd
 
Join Date: Jun 2006
Default Re: Q Shift world designations

Quote:
Originally Posted by Curmudgeon View Post

Other Reich parallels, for instance, are on different Quanta. It's not the case that all worldlines with a common point of divergence are on the same Quantum.
There is no link between quantum level and any feature of the world line, it's a storytelling tool that allows you to adjust how easy it is for Homeline and Centrum to clash over them. There is a partial exception that originally all the echoes were on 6, because their story role of allowing you to do "save history" time travel plots despite the absence of actual time travel required them to be accessible to both sides, but I think even that isn't held to completely anymore.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
Old 05-16-2018, 07:04 AM   #4
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Q Shift world designations

Quote:
Originally Posted by malloyd View Post
There is no link between quantum level and any feature of the world line, it's a storytelling tool that allows you to adjust how easy it is for Homeline and Centrum to clash over them. There is a partial exception that originally all the echoes were on 6, because their story role of allowing you to do "save history" time travel plots despite the absence of actual time travel required them to be accessible to both sides, but I think even that isn't held to completely anymore.
There are comments somewhere about Centrum not really getting/beliving magic because they almost never see it, and many of the weirdest worldlines are on Q3 and Q4, but I think this aspect has been dropped from the setting. I like to bring it back when I play though.

A "World Type" guide is found on page 82 of infinite worlds, continuing through to page 96. This doesn't give codes, but it does give solid types you can use.

generally, you identify a world with its world type, its date, its divergence, its TL, supernatural features, and its dominant world powers. For example:

Far parallel in 2010 with a 1933 divergence point. TL8 with advanced space and genetic technology, and psionic world jumpers. World Power are an Autocratic Germany and a Monarchical Japan.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is online now   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:32 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.