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Old 02-10-2018, 02:29 AM   #1
scc
 
Join Date: Mar 2013
Default How Would GURPS Rules Need To Be Changed For A Computer Game?

While unlikely to happen, I recently got to wondering what a company would need to change in the GURPS rules if they licensed them to make a video game, as has been done to D&D so many times over the years. I think, unless you can think of something really important, it would be best to keep examples to DF and things that can reasonably be expected to crop up in DF, as that parallels D&D and it's games.

So what I think would need changing or dropping?

1) Anything that requires lots of GM adjudication would have to go, so no Gadgeters and no Ritual Path Magic.

2) If building an MMO or other game where real time play is desired, then turn length would have to be made longer, as it would take longer then a second to input a second's worth of choices!
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