01-19-2018, 03:55 AM | #41 | |
Banned
Join Date: May 2017
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Re: Companies Finance
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(current assets*(1+(resource value/current assets)/12)^12-payments Convention: The skill is at 24, and the company rolls at +2 (help or group effort, whatever we call it) +4 (equipment) but only to determine success probabilities, so maximum resource value, for a relative of 16 = ((24-10)*0.05+1)*0.06 = 10.2% of assets/year First loan payments, if taken for five years: 5700/5+5700*0.02 = 1,254 millions Procedure (rounded to millions) First year results (5,700*(1+(0.102)/12)^12-1,254 = 5,055 Second year results (5,055*(1+(0.102)/12)^12-1,254 = 4,341 Third year results (4,341*(1+(0.102)/12)^12-1254 = 3,551 Fourth year results (3,551*(1+(0.102)/12)^12-1254 = 2,677 Fifth year results (2,677*(1+(0.102)/12)^12-1254 = 1,709 (Debt is $0 at this point) New loan 1,709*0.102/12*10,000 = 145,265 And the same thing goes on and on *I dont know if it is even fair and intended that the bonuses do not apply when determining the maximum loan (but if they do, then we are looking at monthly income x1,000,000 instead of monthly income x10,000), but I guess some kind of modifiers are allowed, even if only "Reputation" and "Networked" (as mentioned in Social Engineering and which gives the same +2 +4 in the end... say the company looks for "venture" for an extra -3, and you still roll at 12 when looking for income x100,000). *The main problem with it is that in the long term it is exponential. Last edited by Alonsua; 01-19-2018 at 04:52 AM. |
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01-19-2018, 04:02 AM | #42 | |
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Join Date: May 2017
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Re: Companies Finance
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01-19-2018, 04:23 AM | #43 | |
Banned
Join Date: May 2017
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Re: Companies Finance
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01-19-2018, 06:41 AM | #44 |
Join Date: Feb 2016
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Re: Companies Finance
In addition, the executive officers of such an enterprise are expecting to divide around 1% of the gross revenues of the corporation as their compensation (with the CEO getting 50% of the compensation). If the company possesses revenues of $800 billion a year, the CEO will arrange to get compensation of $4 billion per year from the Board (at least in the USA). And most companies generate revenues in excess of 10% of their assets (for example, Nintendo benefitted from a return of 35% in 2017 while Apple benefitted from a return of 60% in 2017).
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01-19-2018, 07:12 AM | #45 | |
Banned
Join Date: May 2017
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Re: Companies Finance
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01-19-2018, 07:47 AM | #46 |
Join Date: Jan 2010
Location: Brighton
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Re: Companies Finance
Very different terms are being used here, and very different numbers (albeit very big ones) are being attached to them.
Asset turn over ratio is more about what sector your in. IME when looking at growth year on year that tends to be looking at turnover or revenue, rather than profit (although you could look at net profit YOY, but net profit tends to be the results of several discussions about how you want to show things in your books as well as income and costs) Last edited by Tomsdad; 01-19-2018 at 08:05 AM. |
01-19-2018, 07:53 AM | #47 |
Banned
Join Date: May 2017
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Re: Companies Finance
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01-19-2018, 08:04 AM | #48 | |
Join Date: Jan 2010
Location: Brighton
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Re: Companies Finance
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I've kind of lost track of what values are what in this thread, so to recap what is the annual turnover you have in mind for this company? Last edited by Tomsdad; 01-19-2018 at 08:10 AM. |
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01-19-2018, 08:24 AM | #49 | |
Banned
Join Date: May 2017
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Re: Companies Finance
Quote:
*Problem is that as is by Social Engineering a skill of 22 would be able to raise monthly income x100,000 (counting only on current income it would take over eight milleniums to pay that), on top of that you got "bonds" going at 2% (per the thread) yearly with net profits of 9.6%-11.4%/assets a year. Last edited by Alonsua; 01-19-2018 at 08:31 AM. |
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01-19-2018, 08:26 AM | #50 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Companies Finance
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If you want a realistic economic background, I recommend forgetting the GURPS rules and doing economic modeling to produce what you want for your campaign, and only then figuring out what GURPS character traits or organizational traits accurately describe the outcomes.
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