01-05-2018, 11:34 AM | #1 |
Join Date: Jul 2015
Location: England
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[Powers/Sorcery] Delayed Mind Control Spells
I'm trying to develop another pair of spells for my sorcerer, but having trouble getting my head around the Mind Control advantage.
First Spell The first spell is to pre-program instructions to be acted on on a certain trigger, for example giving the Baron's maid the instruction "When you get to the Baron's bedroom, search it for the missing amulet and bring it to me in the village after you finish work, and if you're found come up with an excuse". The delayed aspect sounds like a Triggered Delay (+50%; B105), the ability to genuinely rationalise it is Rationalisation (from Psionic Powers p.15), but the default advantage seems to assume I'm giving commands at the present time rather than programming them in advance. I then looked at the Conditioning enhancement, but that seems to be based around adding a disadvantage, which is overkill for what I want here, and I wouldn't be sure how to cost "search the room" as a disadvantage anyway. I don't want to give the maid a delusion for days, just get her to do something fairly simple for a few hours! It also takes too long to cast which I guess can be gotten around with Reduced Time. I've never really understood Reprogrammable either, which feels like it might be related to what I'm trying to do here. Also, Mind Control says you "can mentally dominate those you can see or touch" (B105), and it's not clear how to get around that restriction, if the sorcerer is likely to be miles away this condition won't be met when the instructions are acted on. Second Spell Similar to the previous but be able to interactively control the victim when triggered. This would be "when the maid gets to the Baron's room, initiate a Mind Control link so I can give her commands and get feedback on what she finds". I'm hesitantly building this as: Mind Control (Delayed (Triggered), +50%; Rationalisation, +20%; Reliable 2, +10%) [90] + Telereceive (Accessibility: Only people you are dominating, -20%; Sensory Only, -20%) [18] = [108] in total. This adds Reliable to Mind Control, to make it harder to resist and so increase the duration (not sure this is a legal use of reliable?). I was unsure whether I needed Independent (from Powers, p.61). Telereceive is added to get sensory feedback at a distance (the accessibility is costed the same as the "Telecommunication" limitation from B70 which feels fair). I'm not sure if this needs a Triggered Delay too, or if it can be linked to the Mind Control trigger without a further enhancement. I might be overcomplicating both of these, and the first one especially I've got no idea about, any help or advice is appreciated! |
01-05-2018, 01:37 PM | #2 | ||||||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Powers/Sorcery] Delayed Mind Control Spells
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One Directive: You can control victims' minds, but only to give them a single command, which they must then follow if they succumb to your control. This has the advantages of the Independent enhancement - targets don't impose penalties on other attempts to control others, and don't require ongoing concentration. They are subject to your control, and must follow the initial order you gave, for minutes equal to their margin of loss on the Quick Contest, after which they are freed from your domination. Use Extended Duration to increase this. If you can issue a complex, detailed command when you first control someone, something that would take up to a minute to describe, this is worth -0%, while if you are limited to brief, simple commands that would take no more than 5 seconds to deliver, this is -50%. So, your suggestion spell would use Mind Control with that modifier (probably at the -0% level, since it sounds like you can issue complex commands), and Extended Duration at some level to cover it being effective for several hours rather than just minutes. You probably also want No Memory on it, otherwise the target will be free to tell everyone they were mind-controlled after it wears off, and remember your face. I don't want to give the maid a delusion for days, just get her to do something fairly simple for a few hours! It also takes too long to cast which I guess can be gotten around with Reduced Time. Quote:
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01-06-2018, 02:09 AM | #3 |
Join Date: Jul 2015
Location: England
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Re: [Powers/Sorcery] Delayed Mind Control Spells
Thanks very much for your response.
I think that would make the first spell: Mind Control (Delay: Triggered, +50%; Extended Duration (x10), +40%; No Memory, +10%; One Directive, +0%; Reliable 2, +10%) [105] So the sorcerer rolls a quick contest of his IQ+2 versus the target's Will, and if the sorcerer wins, he can implant a complex command to take place when certain conditions are met; this command will be carried out for ten minutes per point the quick contest was won by. Once the commands are performed, the target will have no memory of it ever happening. The second spell would be: Mind Control (Delayed (Triggered), +50%; Extended Duration (x10), +40%; Independent, +70%; Rationalisation, +20%; Reliable 2, +10%) [145] + Mind Reading (Accessibility: Only people you are dominating, -20%; Delayed (Triggered), +50%; Long-Range 1, +50%; Sensory Only, -20%) [48] + Telesend (Accessibility: Only people you are dominating, -20%; Delayed (Triggered), +50%) [39]= [232] in total. This has the same quick contest as the first spell (IQ+2 versus target's Will), but if the sorcerer wins, he implants a trigger condition. Once that condition is met, he gains the ability to command the target as and when he desires, with the effect expiring after 10 minutes per point by which the quick contest was won. When triggered the sorcerer receives sensory feedback from the target, and can send mental commands by telesend. Both these abilities take Long Distance modifiers. Those both look about right to me, they look like they should do what I want - they're quite expensive, but pretty powerful abilities! Thanks! |
01-06-2018, 02:23 AM | #4 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Powers/Sorcery] Delayed Mind Control Spells
No problem!
For both of the spells, note that you can and should add the Sorcery, -15% limitation, to make them fit into the Sorcery system, and save you some more points. Quote:
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01-06-2018, 02:57 AM | #5 | ||
Join Date: Jul 2015
Location: England
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Re: [Powers/Sorcery] Delayed Mind Control Spells
Quote:
Mind Control (Delay: Triggered, +50%; Extended Duration (x10), +40%; No Memory, +10%; One Directive, +0%; Reliable 2, +10%, Sorcery, -15%) [98] And I think the second one would be: Mind Control (Delayed (Triggered), +50%; Extended Duration (x10), +40%; Independent, +70%; Rationalisation, +20%; Reliable 2, +10%; Sorcery, -15%) [138] + Mind Reading (Accessibility: Only people you are dominating, -20%; Delayed (Triggered), +50%; Long-Range 1, +50%; Magical, -10%; Sensory Only, -20%) [45] + Telesend (Accessibility: Only people you are dominating, -20%; Delayed (Triggered), +50%; Magical, -10%) [36]= [219] in total. (I think you only add Sorcery to the biggest advantage, the others get Magical -10% instead - the spell doesn't cost 3FP to use). Quote:
Mind Control (Extended Duration (x100), +80%; No Memory, +10%; One Directive, +0%; Reliable 2, +10%, Sorcery, -15%) [93] Though I imagine this would require Independent too? As the sorcerer won't want to concentrate until the maid reaches the lord's chambers. |
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01-07-2018, 09:27 AM | #6 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Powers/Sorcery] Delayed Mind Control Spells
No, I added the effect of Independent to the One Directive modifier, if you'll note. If it didn't include Independent, even the "complex instructions" version should be a significant limitation, let alone the "simple instructions" version.
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01-08-2018, 10:26 AM | #7 |
Join Date: Jul 2015
Location: England
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Re: [Powers/Sorcery] Delayed Mind Control Spells
Ah, I see. That makes sense!
Thanks for your help! |
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