02-14-2005, 08:55 AM | #1 |
Join Date: Sep 2004
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An experiment in secret campaign conversion...
Ok, for quite a long while, I was having issues with my D&D Eberron campaign, mostly due to my frustration with the D&D system itself. Then, I finally decided to convert the whole damn campaign to GURPS. But I new my group would have a problem with that.
So I decided on a cunning plan: Under the guise of telling my players I'd be handling all the rule-related issues such as Dice rolling, HP tracking and the like, I secretly converted their characters into GURPS stats, and then did just what I said I'd do, using GURPS rules instead of D&D rules. Mind you, I'm taking a Cinematic Approach to the whole thing: their GURPS sheets are mostly a list of ads, disads and skills without point totals, and I'm mostly using skill rolls as guidelines, no more. Thus far, nobody's noticed the difference. If anything, the game's combat sessions have run faster then they ever did with D&D. Only problem was that the group's only spellcaster, a Cleric, wanted to keep using her Clerical Spell Slots (even though I offered to keep track of those, too), and throughout the game session, used more then a few spells I hadn't heard from she'd read in various D20 books, such as Relics and Rituals 2 and Magic of Faerun. I'm thinking of resolving this by giving her GURPS character Syntactic Magic instead of a spell list. In the meantime, I just ask her what the spell does, nod my head, and make something up appropriate using existing spell effects. |
02-14-2005, 09:44 AM | #2 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: An experiment in secret campaign conversion...
Spell slot merized magic, cleric based
Modular Abilities (Cosmic Power) Spells only -20%, Limited Use 1/d (-40%), Peperation required (1 minute) -20% Total Cost: 2 points per possible point to put into the slot. Edit, on closer readind that does quite wore as comic limits you to only one slot 8( so lets try agian: Modular Abilities (Super-memorization) Spells only -20%, Limited Use 1/day (-40%), Peperation required (1 minute) -20% [replace spellbook with Reaction check with diety +0%] a 1 point spell slot costs = 2pt (prep time = 61 seconds) a 2 point spell slot costs = 3pt (prep time = 62 seconds) a 4 point spell slot costs = 4pt (prep time = 64 seconds) a 8 point spell slot costs = 6pt (prep time = 68 seconds) a 12 point spell slot costs = 9pt (prep time = 72 seconds) a 16 point spell slot costs =11pt (prep time = 76 seconds) etc.. basicly Properation time is the time it trake to pray for access to each spell. Last edited by roguebfl; 02-14-2005 at 10:15 AM. |
02-14-2005, 10:54 AM | #3 |
Join Date: Jan 2005
Location: Old York
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Re: An experiment in secret campaign conversion...
I wish I could see your players faces when you tell them they were'nt actually playing D&D.
I know some people who'd commit Seppuku if they dared touch something not published/supported by WoTC (one guy refused to play Munchkin and Illuminati because he couldn't see why anyone wouldn't want to play M:TG) |
02-14-2005, 02:32 PM | #4 | |
Join Date: Sep 2004
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Re: An experiment in secret campaign conversion...
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And thanks for the tip, Rogue. I think that can work. |
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02-14-2005, 02:49 PM | #5 | |
Join Date: Sep 2004
Location: Lexington, KY
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Re: An experiment in secret campaign conversion...
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Other than that, the Syntactic Magic fix sounds fine. |
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02-14-2005, 05:10 PM | #6 | |
Join Date: Sep 2004
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Re: An experiment in secret campaign conversion...
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That's a good point. And since she's a Cleric, I'm well within rights to know what spells she's prepared. |
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08-20-2007, 06:15 AM | #7 | |
Join Date: Aug 2007
Location: Gainesville, Florida
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Re: An experiment in secret campaign conversion...
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Last edited by Whitey Fats; 08-20-2007 at 06:38 AM. |
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08-20-2007, 06:21 AM | #8 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: An experiment in secret campaign conversion...
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08-20-2007, 06:46 AM | #9 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: An experiment in secret campaign conversion...
Quote:
Bill Stoddard |
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08-20-2007, 07:02 AM | #10 |
Join Date: Feb 2005
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Re: An experiment in secret campaign conversion...
That's the beauty of d20/D&D, everything is RAW to the players, and then comes the rules lawyering. Or so it seems.
Although in this case, it aids his plot, by making folks think they're still playing something other than GURPS. |
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