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04-30-2012, 07:55 AM | #1 |
Join Date: Oct 2007
Location: Negaunee, MI
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Some Ogre Ideas
So, working third shift and looking forward to 6e coming out has given me time to come up with several Ogre-related ideas. Here's a list. No, I don't expect any of these to come out of the Kickstarter, but a few of them could, or could be expansions in the future. Here they are:
Some of these I think could really work, some I'm surprised haven't been done yet (if they haven't), and many I don't think would ever be feasible. Either way, they're here for you to look at and comment on. |
04-30-2012, 08:05 AM | #2 | |
Join Date: Jun 2008
Location: The Wilds of Central Texas
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Re: Some Ogre Ideas
Quote:
http://public.fotki.com/RKerr/ogre-m...s/ogres-3.html This assumes that the models are 1/285 scale.
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Richard Kerr Gray Cat Studios/Gray Cat Castings |
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04-30-2012, 08:32 AM | #3 | |
Join Date: Oct 2007
Location: Negaunee, MI
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Re: Some Ogre Ideas
Quote:
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04-30-2012, 09:39 AM | #4 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Some Ogre Ideas
Hence the phrase, "... and may a Mark V not walk on your house." (or something like that :)
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
04-30-2012, 09:54 AM | #5 | |
Join Date: Apr 2012
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Re: Some Ogre Ideas
Quote:
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04-30-2012, 10:12 AM | #6 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Some Ogre Ideas
Quote:
The key for them was that they couldn't move in their own (they're just the locals defending their homes, and moving their gear in realtime is just not an option), and they only got their first round attack bonus if they were hidden, so they really were a one-and-done kind of force unless you were desperate. I'll get around to posting them at some point, along with all my other stuff that's still in progress... :)
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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