01-15-2018, 06:01 PM | #41 | |
Banned
Join Date: May 2017
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Re: Zombie Template
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https://news.nationalgeographic.com/...uman_prey.html About the "friends" part I understand that any human can get easily infected, since a single bite, or simple contact with bodily fluids calls for a roll of HT-8 to avoid contagion. Now if you bring in a couple of rats and some mosquitoes, I get the 98,15% of the population infected as per the rules, those infected will be unable to feed themselves regularly and will be more dexterous, strong, healthy, resilient and smart than any average person, and all this while exactly the same thing is going on in animal populations. It is actually better for the contagion that the bitten person survives, since if that same person falls to the "zombies" and dies, she will not raise again as a "zombie". Surviving actually leads to extinction eventually unless contention occurs and, though I hardly see any average person being able to shoot down 53 "people" and escaping contagion from water, rats, flies, etc., let alone having the supplies to do so, I am really interested in knowing how would you do this or what advantages you would use, because I may be lacking some knowledge or something :S |
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01-15-2018, 06:09 PM | #42 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Zombie Template
If it's mosquito born, then humanity is gone except maybe in extreme permafrost regions.
I literally cannot feel local Oregonian mosquitoes biting me. I was an adult before I ever noticed one doing so. Though the image of survivors using cans of bug spray like currency is unique.
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01-15-2018, 06:13 PM | #43 | |
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Join Date: May 2017
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Re: Zombie Template
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01-15-2018, 06:15 PM | #44 | |
Banned
Join Date: May 2017
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Re: Zombie Template
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01-15-2018, 06:26 PM | #45 | |
Banned
Join Date: May 2017
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Re: Zombie Template
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Thank you, I just added Cast-Iron Stomach. Universal Digestion seems too extreme to me. About the rest it seems that Regrowth in my book is a TL10 species modification (remember that the research was a TL9 experimental procedure at TL8), while Unkillable is TL12 and Hard to Subdue/Hard to Kill are both TL10. For their part Regeneration is a TL10/TL11 species modification and Very Rapid Healing is a TL10 while doing gengineering (I allowed other player to develop it but as a genetic surgery, specifically bone marrow upgrades affecting thrombocytes so, while it is allowed, it does not fit into the same kind of research). I would gladly introduce part or all of these, but at the moment all of the players respond to the same rules as written on the books and I am afraid that I would set a precedent for disputes by doing so. As for Discriminatory Smell it seems like a great option and I really like it, so I will proceed to drop IQ to ten and include it in the template unless stated otherwise, thank you very much :) |
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01-15-2018, 07:15 PM | #46 |
Join Date: Feb 2016
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Re: Zombie Template
The traits listed in Bio-Tech are only a suggestion. Any non-supernatural trait and non-social trait should have genetic components. Just give your zombies the traits that you want them to have and do not worry about Bio-Tech.
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01-15-2018, 08:12 PM | #47 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Zombie Template
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01-16-2018, 07:57 AM | #48 | |
Join Date: Oct 2011
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Re: Zombie Template
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Yeah, a lion could hunt a lone human down more easily than a lone antelope, but the antelope would have more meat per bone. Lower risk, lower reward. Sure, there's marrow in them thar bones, but meat is meat. And zombies wouldn't be choosing between lone humans and lone antelope—after the initial, unexpected surge (zombies attacking unaware humans about on their daily business), they'd typically be choosing between groups of human survivors and cattle. |
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01-16-2018, 08:42 AM | #49 |
Join Date: Feb 2016
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Re: Zombie Template
I have to agree, though I think that lone humans were easy enough to pick off by Ice Age predators because they suffered from terminal stupidity. The Ice Age predators of humanity (the American Lion, the Cave Bear, the Giant Cheetah, etc) either tended to be very large and/or very fast (the Giant Cheetah was the height of a modern lion and nearly as fast modern cheetah, probably making them very effective ambush predators against humans, especially small children and lone hunters). Our ancestors probably survived by fortifying everywhere that the lived, by banding in groups when they foraged or hunted, and by carrying lots of pointy objects. It is probably no coincidence that human civilization blossomed after climate change killed off the majority of our predators. Zombies generally do not have the advantages of the Ice Age predators, so they really are not that scary except in mobs.
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01-16-2018, 04:16 PM | #50 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Zombie Template
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