12-01-2017, 05:39 PM | #1 |
Join Date: May 2008
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Selling unidentified loot
Suppose delvers find a tin of balm of regeneration, but lack any appropriate skills to tell what it is, or a bolt of spider silk, or a fancy book. Suppose they lug the strange unidentified objects back to town anyway. What kind of price can they get? Are there rules for finding a merchant who will tell you what you have before making an offer?
Is the correct solution to require them to go looking for a hireling for a day with the right skills? if yes, does that mean that hiring a bard for a day could wildly improve your final loot? Open to suggestions.
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
12-01-2017, 06:13 PM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Selling unidentified loot
The unidentified tin of magic stuff sells as per a potion (Exploits p76). The book sells under Antiques and Objets d'ARt (p74), and the spider silk probably does the same. There don't seem to be rules for hiring an assessor (possibly built into the bonus from wealth) though realistically, doing so is a good idea.
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12-01-2017, 06:31 PM | #3 | |
Join Date: May 2008
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Re: Selling unidentified loot
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
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12-01-2017, 07:41 PM | #4 | |
Join Date: Aug 2004
Location: Cockeysville, MD
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Re: Selling unidentified loot
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I would make this roll, and if they fail, adjust price down by 10% per point of failure. Critical failure means they assume it is worthless (fakes, junk, etc.)
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12-01-2017, 08:02 PM | #5 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Selling unidentified loot
Then they get royally cheated and learn a valuable lesson :)
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12-03-2017, 10:32 AM | #6 |
Join Date: Jul 2015
Location: Phoenix, AZ
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Re: Selling unidentified loot
The way I play it is that they just don't know how much its worth. This means they can't make (as educated) a decision as to whether they should take or leave a 10 lb collection of books that they find in a dungeon, or if they should take the 10 lb copper figure instead.
That seems a bit lenient, but vexing; though by RAW, it feels like they are guaranteed a certain return for selling anything as long as they don't risk any reaction rolls or merchant quick contests. I might add the success/failure of a price evaluation as a complementary modifier for those rolls if they want to be chancy, meaning that in the end, for someone with absolutely no reaction modifiers, it improves their odds in the positive direction something like ~10 % (less if they have a high or low reaction to begin with) I guess, which is not nothing, and probably something like ~15% for the quick contest, where even a small difference in effective skill makes a big difference.
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12-03-2017, 03:33 PM | #7 |
Join Date: Sep 2004
Location: Canada
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Re: Selling unidentified loot
I suggested that the PCs hire a hireling with some useful IDing skills to appraise things. A bard hireling or whatever.
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12-03-2017, 05:29 PM | #8 |
Join Date: Apr 2005
Location: San Rafael, CA
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Re: Selling unidentified loot
They leave themselves vulnerable to a secret reaction roll of whoever they sell it to, with the ability to protect themselves with Detect Lie when the merchant in town tells them it is almost worthless junk.
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12-07-2017, 09:10 PM | #9 | |
Join Date: May 2008
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Re: Selling unidentified loot
Barring something from Kromm what I went with for DoA is this:
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
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