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#11 |
Join Date: Feb 2016
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And, since Heroic Archer ignores Bulk penalties, it means that they can 'run and gun' (so to speak), at no penalty.
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#12 | |
Join Date: Dec 2014
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Although now we seem to have opinions from both sides of the spectrum. From "Sure its High fantasy after all, let them do what they want" to "Oh deer God no, they will be unstoppable!" (might be slight hyperbole) I also noticed that Exploits does mention Dual-Weapon Attack as an option. And classes like Swashbucklers and Thieves even are implied to be sometimes fight this way (2 Knifes, Rapier and Main Gauche) but they removed the ability to buy off the penalty with a technique. (Didn't see it in Core set nor Companion 1 and 2) So I guess they give you the option but you are stuck with -4 on both attacks (Or -8 on the offhand if you don't have Ambidexterity) which is enough to dissuade many players from using it as many players have the mindset of "Maximum bonuses, penalties are always sub-optimal" |
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#13 |
Join Date: Feb 2016
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It is simple enough to have DWA (Arrow) for 5 CP, Weapon Master (Composite Bow) for 20 CP, and Heroic Archer for 20 CP. At that point, give them DX 14, Combat Reflexes, Strongbow, Bow-24, Fast-Draw (Arrow)-16, TA (Bow/Eye)-19, for a grand total of 189 CP, and you have a character that can reliably fire two arrows per turn at two different targets' eyes while running around. Of course, they will run out of arrows quickly, but it is impressive while they are doing it, and they can blind quite a few targets that way.
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#14 |
Join Date: Feb 2009
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And that is why wizards made cornucopia quivers
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#15 | |
Join Date: Feb 2011
Location: Cambridge, MA
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With a melee attack, you plausibly are doing a different "move" when you target the eye vs. the leg or something; with a ranged attack, I just don't see it (and it also feels a bit unbalanced...). |
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#16 |
Join Date: Sep 2016
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Hmm, I forgot that the move and attack cap applying to ranged was a house rule. It’s really no easier to move and shoot a bow than move and swing a sword.
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#17 | |
Join Date: Aug 2007
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With Guns people definitely do proactice to hit Vitals or Head and it makes sense to me that what is most familiar to a user is what works best in stressful conditions.
__________________
Fred Brackin |
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#18 | |
Join Date: Feb 2011
Location: Cambridge, MA
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I was imagining someone at a shooting range who can't hit anything until someone draws a picture of a heart over the target, and suddenly their TA kicks in and they're a better shot. In my mind, "practice" should make you a better shot in general, not better at hitting certain kinds of targets. |
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#19 |
Join Date: Feb 2011
Location: Cambridge, MA
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Yeah, in some ways it seems even harder! That's a good house rule, I might have to adopt that. Then again it greatly reduces the utility of Heroic Archer, so maybe I would have to discount that or something.
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#20 | |
Join Date: Aug 2018
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DWA makes more sense to me with pistols (1 per hand) than with bow+arrow.
Given that there's a prep phase for bow+arrow involving quick draws you need to go through each time. Except for that "I'm holding two arrows and firing them with a single pull of the bowstring" approach which is weird because you'd think that would divide the force of the elasticity between both arrows having them do less damage. Quote:
I guess that means even in close range you might be better off throwing the knife at someone 1 yard away rather than stabbing them with it. |
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Tags |
dfrpg, dual-weapon attack, dwa, extra attack, panjagan, scout |
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