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Old 03-06-2023, 01:45 PM   #671
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Default Re: DreadStormers (OOC)

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Originally Posted by ericthered View Post
I think we just need to know where Daymar will be positioning himself in the battle, and if he or an officer will be coordinating the attack.
Alright, thanks!
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Old 03-07-2023, 05:52 AM   #672
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Default Re: DreadStormers (OOC)

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I think we just need to know where Daymar will be positioning himself in the battle, and if he or an officer will be coordinating the attack.
Daymar won't be leading from the front here, he'll position himself to have a good view of things but where he won't be too exposed to danger since he'll be an important part of mopping up, converting prisoners. If there is an officer better equipped to coordinating the attack, he will leave it to them, otherwise he will coordinate.
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Old 03-08-2023, 02:44 PM   #673
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Default Re: DreadStormers (OOC)

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Commander Zybo will be running this battle, with a strategy of 13. Would you please roll for him?
I am glad he is with us; it is funny that his most epic fight will be against "his ship".

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With 16 security, that means she's with the secondary attack on deck 18. Is she leading the attack or is she letting someone else direct and just fighting?
If we need leadership/tacticts/strategy rolls I would like to have support from a trained officer. Pacifica will come up with the ideas, attacking will depend on the situation at hand, right now she is on guard.
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Old 03-10-2023, 12:03 PM   #674
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Default Re: DreadStormers (OOC)

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But the NCO leading them has a skill of 12... success by 3.
So, we had a bonus of +3, is this a tie? Because we could use luck.

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Vinobi will order
It is the locks we can break using the drills, right?
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Old 03-14-2023, 07:56 AM   #675
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Default Re: DreadStormers (OOC)

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OOC:
Before any of this takes place, I have some questions:
  • Since the tactics roll has an impact on Pacifica I could also use luck so Zybo gets a better result. Would a great result gives us an important edge?.
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Luck says, "Your Luck only applies to your own success, damage, or reaction
rolls, or on outside events that affect you or your whole party, or when you
are being attacked (in which case you may make the attacker roll three times
and take the worst roll!)" I'm not sure this situation fits those criteria, but I would certainly be willing to use Luck if the GM okayed it.
The tactics roll is an "outside event that affects your whole party", but I'm going to say no, simply because its such an abstract roll, it doesn't really immediately effect everyone, and because its basically the last battle.

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On the other What is the penalty of the door? I could also use luck for that. Would it be worth it? What is to be expected after using the drills?
The door is a -8 to force. This is a "Force" attempt, so the roll is against ST, and you can get +2 for an appropriate tool like a crowbar... which your team has.

After using the drills, the team would force open the door, and then face down whoever is on the other side... presumably a large enemy force, but they might just fall back to the next door and lock that as well.
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Old 03-14-2023, 10:33 AM   #676
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Default Re: DreadStormers (OOC)

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The tactics roll is an "outside event that affects your whole party", but I'm going to say no, simply because its such an abstract roll, it doesn't really immediately effect everyone, and because its basically the last battle.
That's what I figured.
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Old 03-14-2023, 11:15 AM   #677
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Default Re: DreadStormers (OOC)

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The door is a -8 to force. This is a "Force" attempt, so the roll is against ST, and you can get +2 for an appropriate tool like a crowbar... which your team has.
Thanks for the reminder/clarification.

On the other hand, this is like discussing for the apples before we plant the tree, however...
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(...) The tactics roll is an "outside event that affects your whole party", but I'm going to say no (...)
If not now, then when? This is the premise of the whole story:
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The Term "DreadStormers" refers to those who take dreadnaughts by storm, though I suspect you'll need a little more subtly than a direct assault.
And...
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Originally Posted by ericthered View Post
(...) its basically the last battle. (...)
Sounds like this is an epic chance for the advantage to kick in. I think we could still gain an edge whilst making it fun for all.

What do you think my friend?
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Old 03-15-2023, 08:43 AM   #678
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Default Re: DreadStormers (OOC)

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If not now, then when? This is the premise of the whole story:

And...

Sounds like this is an epic chance for the advantage to kick in. I think we could still gain an edge whilst making it fun for all.
Luck has been used throughout, by those who have it!



Luck should be used IN the final battle, not INSTEAD OF the final battle.
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Old 03-15-2023, 05:39 PM   #679
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Default Re: DreadStormers (OOC)

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Luck has been used throughout, by those who have it!

Luck should be used IN the final battle, not INSTEAD OF the final battle.
Daymar has definitely gotten his 15 points worth from his Luck. If I were to design this character again, I might be tempted by Extraordinary Luck.
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Old 03-21-2023, 01:37 PM   #680
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You've got Pacifica and like two gm controlled npcs behind you. You are in a corridor maybe two yards wide and the door is narrower. A stream of men armed with improvised clubs is coming at you
Alright, how many targets? At what distance, what is behind us? Can you share the specs of our weapons? And where are the other 14 men?
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