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#51 |
Join Date: May 2012
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Thanks for the honest answer. "It can't be done economically and this is why" is one of those answers I hate to hear as a user but love to hear as a customer; because it means the company has a plan to stay in business.
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#52 |
Join Date: Aug 2016
Location: Bristol, UK
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That's an amazing statement I'm going to steal (if that's ok?) for a presentation on 'the steampocalypse'...
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#53 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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What I'd really like to understand is what Class of issues are still known about that need to be addressed that active plans to fix are in place? I've been slowly going through my personal backlog of what I've reported to see what's still outstanding, but it would be nice to know what I should be spending my time on instead of trying to hit everything (it's not a small list).
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GranitePenguin Ogre Line Editor |
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#54 |
Join Date: Aug 2016
Location: Bristol, UK
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We keep a list of all reported issues. I'll go though them and pull out this data with notes on why that call was made. Bear with me, that's not a super-quick task...
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#56 |
Join Date: Jun 2008
Location: Cheltenham, PA
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I totally understand that there's not really money for development at this time, but I"m concerned that one of the things that is passively hindering the ability of the game to grow beyond a certain point is the missing core units (IIRC, that would be LGEVs and GEV-PCs), which are needed to recreate a number of "classic" and more recent scenarios, especially the ones in the scenario books. I'm curious as to what level of development would be needed to actually add them since I would think that simply adding additional unit types should be relatively simple, though I acknowledge that not knowing the ins-and-outs of Ogre development it's probably more complicated than I realize. Even if GEV-PCs were too hard due to INF carrying/stacking, LGEVs would be a huge win. Would you guys consider adding them sooner rather than later, even if it's not right away?
In any event, I appreciate the update and the transparency - honesty even when it's not what I want to hear is always preferred over telling me lies to make me happy in the short run.
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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#57 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Why some (seemingly obvious) units were left out is probably in that list of decisions we will eventually get to see. It probably isn't a rules thing, since the rules are pretty modular and already exist. It feels more like an art budget question.
But again, that goes back to the timeline of when certain things came into being. If you design chronologically, you would get everything that was in Ogre and G.E.V., but that's obviously not how it was thought out. The ODE rules were taken as a whole and units were picked out of that combined resource, where their "historic" placement doesn't matter. I'd be very interested to hear the thought process on unit selection.
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GranitePenguin Ogre Line Editor |
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#58 |
Join Date: Jul 2014
Location: Pennsylvania
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This game has ceased being developed. The only work being done anymore is fixing "major" bugs and no new content will be added(.) No units, no Command Post for the Scenario Creator, nothing.
The games greatest asset, with the most potential to move this IP forward, the Scenario Creator remains unfinished forevermore. Here's a example of what continues to go wrong with this game since it's inception...I suggested a map exporter so we can export our maps we make in the Scenario Creator for use on the table top which was implemented. I exported a map from a Scenario of mine, but before I did, thankfully noticed some of the lines on the hexes not being properly made which made the map look bad. So I went in and edited them to a proper standard and then printed the map which turned out nicely because I fixed the issue superficially. Now in recent news here, I find that such bugs are lowest class from the following statement: "We are aware there are Class C and D bugs in the game (as in most games), which are minor visual / UI issues that are noticeable sometimes (a Class C) and really minor visual issues that most players won’t spot (a Class D)." In other words, this issue is trivial and since I'm probably the only one who would ever notice it, it won't be fixed. I also recently sent a log report about a basic functionality UI issue in the Scenario Creator, which I had sent last year and it persists. But, since only "major" bugs are ever going to be considered for fixing, none of this really matters. I find it really shameful that just a few months ago we were asked what we would like to see in the way of improvements, issue fixes, ect, to now be told that none of it matters anymore. Nothing has really changed a year since it's release other than ironing out bugs that never should have been along for the ride of it's release. This game was unfinished on launch day and will remain so from now on and neither SJGs or AUROCH DIGITAL will change that. So this is what a million dollar KICKSTARTER for OGRE can produce? Please don't tell me nobody made any money from this, it's insulting. The power core for this game that could have propelled the IP further was never properly designed, built and implemented which would require the funding needed to do so which was never there from the beginning and never will be. That's what really happened here. The Scenario Creator will remain in it's current unfinished state...congratulations, you just hamstrung your own IP. This game, at it's core is Scenarios! There will never be a better opportunity than this Scenario Creator. But that doesn't matter anymore. Such a shame it all shook out like this. So much potential squandered and left abandoned. I'll continue to enjoy the STEAM OGRE game and Scenario Creator within the limits of it's unfinished condition. A sincere Thanks to SJGs and AUROCH DIGITAL for what was accomplished. I would like to applaud this game, but unfortunately it must only be a golf clap. KEEP THOSE TREAD UNITS ROLLING!
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars Last edited by Tim Kauffman; 09-11-2018 at 02:14 PM. |
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#59 | ||
Join Date: Oct 2014
Location: St. Louis, Missouri
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So the fact that the Steam game was a SG from the KS was fulfilled, but very likely not with KS money. SJG makes board games, physical products, not video games. They experimented, did pretty well with it, and now can't pour further funds into it for practical reasons. |
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#60 | |
Join Date: Aug 2016
Location: Bristol, UK
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Some of the units - for example the cruise missile - are not complex 3D models, but do need a new game system, which in turn takes code time and then in turn takes testing time for how it integrates into the main system (SP and MP). |
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Tags |
ogre, survey, video game |
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