03-08-2023, 07:47 AM | #191 | ||
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa
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disregarding ST, the Dragon template is 164 points Quote:
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03-08-2023, 09:00 AM | #192 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa
What's the math on attacking once with each limb? I'm not seeing a bunch of extra attack in there...
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03-09-2023, 03:30 PM | #193 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa
You asked for the math, so I had another look, I forgot to include both the +1 relative size modifier and a -1 for their relative Move of 3 in my effective skill description for that post...
So listing out the math in more GURPSY detail: Quote:
Last edited by the_matrix_walker; 03-11-2023 at 02:30 PM. |
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03-10-2023, 01:19 PM | #194 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa
Ok, And I remember that the techniques were basically free, but I don't remember what rule that's under. Is that just a function of the Bang Skill?
Remember you only get two seconds of aim once, for one arm. Relative size modifier doesn't count, just absolute, I think, in standard gurps. So I think you're at +2. I'm strongly considering requiring the Acc on natural weapons to be unchanged from the base of 3. I'm leaving it for this build, but I may add that to requirements going forward. How is V staying with the sub? Is this a move and attack (Bulk -2), or do two arms need to be grasping the sub?
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03-11-2023, 12:05 PM | #195 | ||||||
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa
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Can I use the Ultimate techniques we discussed in the water? They requires an Acrobatics rolls (perhaps floated (ha!) to Aquabatics?), but I'm not sure what a fall would mean underwater... Last edited by the_matrix_walker; 03-11-2023 at 04:46 PM. |
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03-13-2023, 08:53 AM | #196 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa
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03-13-2023, 09:02 AM | #197 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa
On Halcyone reloading...
One fast draw(ammo) lets you sync your arms to all do the same reloading. It takes three seconds to reload, unless you make a second roll to reduce the time to two seconds.
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03-14-2023, 08:48 AM | #198 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa
Quote:
Damage is... base 3d, +2/die for weapon master, +2/die from the weapon. ok, got it.
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03-14-2023, 09:08 PM | #199 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa
Every round? if you say so.
Arg, I usually have techniques to bail Vassarious out... Being underwater complicates matters. Maybe I should have just taken the -2 bulk penalty... Aquabatics (Acrobatics -4) 3d6 <= 10 1: 1 + 4 + 5 = 10 ... success 2: 6 + 5 + 1 = 12 ... failure 3: 1 + 6 + 4 = 11 ... failure 4: 5 + 5 + 1 = 11 ... failure 5: 6 + 3 + 4 = 13 ... failure 6: 2 + 4 + 6 = 12 ... failure 7: 5 + 6 + 2 = 13 ... failure |
03-16-2023, 08:15 AM | #200 | |
Join Date: Jan 2014
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Re: Corco's Villa
Quote:
Strangely the remaining distances are accurate. Last edited by TGLS; 03-16-2023 at 08:31 AM. |
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