09-27-2018, 02:43 PM | #31 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Conversation Rate of G$ To Real World Dollars
Rent is a whole other crazy thing, of course.
I spent most of April and May searching for an apartment. I saw the same surface area, with the same amenities, in the same state of repair, going for everything from $600/month to $2,000/month. The sole difference was neighborhood. I don't mean "How classy/safe/upscale is the neighborhood?"; I mean "How easy is it to get from this neighborhood to others?" Which I should add has nothing to do with access to goods and services . . . I passed on several places with half my current rent not because the area was bad and not because the area lacked shops, but because the neighborhoods were far from downtown and because mass transit to my girlfriend's place, my doctor, my therapist, where I go to dance, etc. wasn't a sensible option. This doesn't map in any useful way to GURPS Status. In fact, a few of the lower-rent areas are generally regarded as more prestigious here . . . I guess the fact that you need to be able to afford a car, or that you're isolated from the riff-raff, is the deciding factor. Or something. But honestly, the real world doesn't nicely map to game reality, where gamers expect more $ to buy more utility or prestige in some predictable way. Reality is that random noise on some parts of the curve produces error bars taller than the range of the curve, at least locally.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
09-27-2018, 03:12 PM | #32 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Conversation Rate of G$ To Real World Dollars
Quote:
However, the $100/month is only rent for the house. The space has to be rented separately from a landowner (legally this works like a mobile home park, partly reflecting long experience with floods carrying houses away), at a price ranging from $25/month to $100/month, which at least gives some variability. The city's occupants are mostly amphibious, so ground rent varies with how far they are from the river; shoreline houses and setts go for more, partly but not entirely for easy access to transportation. I'm going to let the player decide where Nergul wants to live, though her Miserliness may come into play here. But I find it simplest, in my own campaigns, to say that everyone pays rent, but that if you own the house where you live, you pay the rent to yourself and get it back as Independent Income. Then the cost of housing as such can be folded into Cost of Living, just as the cost of furnishings can be subsumed under the 80% of starting wealth that covers fixed assets. Of course all this is amazingly simplified. But even with the PCs moving into the bourgeoisie (NOT the petit bourgeoisie, please note!), I don't think they want a whole campaign that treats real property and cost of living in quite as much detail as GURPS uses for combat. . . .
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
09-27-2018, 03:21 PM | #33 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Conversation Rate of G$ To Real World Dollars
Quote:
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
09-27-2018, 04:18 PM | #34 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Conversation Rate of G$ To Real World Dollars
Wait, a TL 3 free farmer has WiFi in his home?
On the topic of ST and CoL, calorie requirements are going to scale with metabolic rate, and it's fair to set that as a multiple of BL, but the difference between a 1,500 Calorie diet and a 3,000 Calorie diet is noise-level relative to anything above status -2 CoL. Last edited by Anthony; 09-27-2018 at 04:23 PM. |
09-27-2018, 04:22 PM | #35 |
Join Date: Mar 2013
|
Re: Conversation Rate of G$ To Real World Dollars
No. That sort of thing is where GURPS Status breaks down, but things like accommodation footage and amount/quality of food don't change with TL, what does change if what level of lifestyle you can afford at a given Status.
|
09-27-2018, 04:34 PM | #36 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Conversation Rate of G$ To Real World Dollars
Quote:
|
|
09-27-2018, 04:38 PM | #37 | |
Join Date: Dec 2007
|
Re: Conversation Rate of G$ To Real World Dollars
Quote:
|
|
09-27-2018, 05:01 PM | #38 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Conversation Rate of G$ To Real World Dollars
Yes, but what you want is square footage for a single status 0 person. The actual living space per person is increased.
|
09-27-2018, 07:11 PM | #39 |
Join Date: Mar 2008
|
Re: Conversation Rate of G$ To Real World Dollars
|
09-27-2018, 07:16 PM | #40 | |
Join Date: Mar 2013
|
Re: Conversation Rate of G$ To Real World Dollars
Quote:
|
|
|
|