Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-16-2019, 07:02 PM   #11
Anaraxes
 
Join Date: Sep 2007
Default Re: Gravity as powers

Quote:
Originally Posted by Tigrah2k View Post
Any thoughts on how to take mass of the subject, and their equipment into account?
Realistically, it's irrelevant. It takes the mass of an entire planet to pull you less hard than the force you generate every time you stand up. You could resist being pulled horizontally almost as well, and the extra force from your own mass (and your armor's) isn't going to add much to that if there's some hypothetical Earth-equivalent gravity pulling you sideways. (It would be proportional, if you want to do the math.)

But if we're being cinematic -- and we're talking about gravity-based superpowers, after all -- it might be amusing to have any target DR or encumbrance add to the "damage" (amount of pull), if for no other reason than DR normally protects rather than hurts. I'd probably just buy a few extra levels of the pull with an Environmental (Target has Encumbrance > X), moving X up and increasing the discount for each level. (If that's a linear progression, it'd be easy enough to make it a fixed cost, but you kind of have to set up the math first to know what value that would be.)
Anaraxes is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:18 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.