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Old 01-25-2010, 12:17 PM   #1
entitivity
 
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Default Is parry calculated from base skill or effective skill?

GURPS Campaigns is not clear on this point. Am I just being dense? I would assume base skill, but I'm not actually sure. For instance, consider a weapon of high quality that provides a bonus to hit. Does this bonus go into the parry calculation?
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Old 01-25-2010, 12:27 PM   #2
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Default Re: Is parry calculated from base skill or effective skill?

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Originally Posted by entitivity View Post
GURPS Campaigns is not clear on this point. Am I just being dense? I would assume base skill, but I'm not actually sure. For instance, consider a weapon of high quality that provides a bonus to hit. Does this bonus go into the parry calculation?
I don't think your parry is affected directly by anything but penalties to the defense rolls (deceptive attacks, feints, footing, etc). I don't have any books with me so I can't check to verify.
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Old 01-25-2010, 12:35 PM   #3
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Default Re: Is parry calculated from base skill or effective skill?

Parry is found from base skill.
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Old 01-25-2010, 12:43 PM   #4
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Default Re: Is parry calculated from base skill or effective skill?

I'm surprised. I would have thought that things like Weapon Bond and Fine Balance would improve your ability to parry.
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Old 01-25-2010, 12:45 PM   #5
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Default Re: Is parry calculated from base skill or effective skill?

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I'm surprised. I would have thought that things like Weapon Bond and Fine Balance would improve your ability to parry.
Weapon Bond in fact improves your base skill with a particular weapon; it isn't a bonus to hit. I'd let a balanced weapon work this way, too. It's situational modifiers and flat bonuses to hit that wouldn't matter; sorry I was unclear in my first post.
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Old 01-25-2010, 01:42 PM   #6
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Default Re: Is parry calculated from base skill or effective skill?

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Originally Posted by Kromm View Post
Weapon Bond in fact improves your base skill with a particular weapon; it isn't a bonus to hit. I'd let a balanced weapon work this way, too. It's situational modifiers and flat bonuses to hit that wouldn't matter; sorry I was unclear in my first post.
So parrying with your off hand* would be at the base parry, without applying the -4 to skill (which would translate to a -2 to parry)?

Or am I confused?

*say, because your primary has been crippled or lopped off... thank goodness the mage knows Regenerate.
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Old 01-25-2010, 01:50 PM   #7
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Default Re: Is parry calculated from base skill or effective skill?

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So parrying with your off hand* would be at the base parry, without applying the -4 to skill (which would translate to a -2 to parry)?

Or am I confused?

*say, because your primary has been crippled or lopped off... thank goodness the mage knows Regenerate.
The penalty for using your off-hand is one to Skill, not to chance to hit. As a result, you Parry at -2. Modifiers to Skill modify Parry, modifiers to chance to hit do not. It's something of an odd distinction, I suppose, but it works - taking a penalty for using a Deceptive Attack doesn't result in any Parry issues, for example.
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Old 01-25-2010, 02:07 PM   #8
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Default Re: Is parry calculated from base skill or effective skill?

Isn't there a -2 to parrying off-hand in RAW?

I think most of the published Parry modifiers are set at half the equivalent Attack modifiers anyway, reflecting this.
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Old 01-25-2010, 02:10 PM   #9
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Default Re: Is parry calculated from base skill or effective skill?

The point is that modifiers to attack rolls aren't just halved and called penalties to Parry. Actual skill modifiers for the wrong hand, Weapon Bond, etc. do work that way.
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