04-27-2017, 01:08 PM | #1 |
Join Date: Aug 2004
Location: Alameda, CA
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adding Hyperdense blade
I can't add Hyperdense Blade to the Federation Marine combat knife. what do I need to do to fix that.
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Fraser: "Could you elucidate, sir?" Welsh: "No, no. Not since the late sixties." Ray: "That's Canadian for explain." --- from "due South" episode Seeing Is Believing |
04-28-2017, 02:20 PM | #2 |
Join Date: Aug 2004
Location: Alameda, CA
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Re: adding Hyperdense blade
I figured it out. The original authors of GURPS Prime Directive data file did not add to
Code:
mods(Equipment) Code:
mods(Equipment, Melee Quality, Sword Class Quality) I am pretty sure Armin and Eric and Phoenix Author Tom Edwards are too busy to come up with a course. It would be useful!
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Fraser: "Could you elucidate, sir?" Welsh: "No, no. Not since the late sixties." Ray: "That's Canadian for explain." --- from "due South" episode Seeing Is Believing Last edited by flyingwombat; 04-30-2017 at 10:21 AM. Reason: spelling |
04-29-2017, 06:29 PM | #3 |
Join Date: Sep 2004
Location: Orem, Utah, USA
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Re: adding Hyperdense blade
I beleive this was one of mine, so I apologize. It was one of the first files I created. It was quite a learning experience. Frankly I'm still learning.
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04-30-2017, 10:23 AM | #4 |
Join Date: Aug 2004
Location: Alameda, CA
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Re: adding Hyperdense blade
So am I. I came up with a way create equipment templates. Gear lists for characters. Great for Monster Hunters, Commandos, and Star Fleet personnel. Saves time.
__________________
Fraser: "Could you elucidate, sir?" Welsh: "No, no. Not since the late sixties." Ray: "That's Canadian for explain." --- from "due South" episode Seeing Is Believing |
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