12-13-2020, 02:56 AM | #11 | |
Join Date: Aug 2018
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Re: Armored starting wizard
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Last edited by warhorse11h; 12-13-2020 at 03:00 AM. |
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12-13-2020, 04:30 AM | #12 | |
Join Date: Mar 2018
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Re: Armored starting wizard
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If we turn the question around, what limits on the spatial extent of a 1 hex illusion do you suggest? Last edited by RobW; 12-13-2020 at 04:34 AM. |
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12-14-2020, 07:31 PM | #13 | ||
Join Date: Jun 2019
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Re: Armored starting wizard
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I would define any 1-hex figure as a figure that, while standing, fits in 1-hex. Period. Making more of it than that seems to me to be an unneeded complication. But to each their own.
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"I'm not arguing. I'm just explaining why I'm right." |
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12-17-2020, 05:04 AM | #14 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Armored starting wizard
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But I'm sympathetic to a weaker version of this. I don't think one-hex illusions should be allowed to make jab attacks, for instance. Though in RAW it seems they can. |
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12-17-2020, 03:27 PM | #15 | |
Join Date: Mar 2018
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Re: Armored starting wizard
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I accept my imagination got away with me when I wrote the illusory lasso can only attack within the illusion's hex. It happens :) I was picturing the lasso extending out and around the attacked hexes in a way that is, to me, unlike a sword thrust into an adjacent hex. I've been convinced an illusory lasso attack into an adjacent hex would be OK. But a 1-hex illusory cowboy lassoing his opponent across the arena, not for me. Another perverse example would be a 1-hex illusory archer that ties strings to his arrows. No, the string doesn't mean you can now shoot across the arena. Last edited by RobW; 12-17-2020 at 03:34 PM. |
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12-18-2020, 01:41 AM | #16 |
Join Date: Jun 2019
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Re: Armored starting wizard
Hmmmm... illusions aren't stiff and wooden, they should be able to stretch, lunge or reach as far and as much as the figures they are clones of, which would seem to make jab attacks totally reasonable.
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12-18-2020, 01:49 AM | #17 |
Join Date: Jun 2019
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Re: Armored starting wizard
Gadzooks! Never thought of that! That's so funny I think I'd allow it for comic value. I'd rule if the shot sails past the target, the illusory archer is automatically yanked to his feet. I'd also rule after the first shot, everyone knows it can't be a real archer so it's automatically disbelieved as a free action by anyone who can stop laughing long enough :)
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"I'm not arguing. I'm just explaining why I'm right." |
12-18-2020, 06:03 AM | #18 |
Join Date: Dec 2017
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Re: Armored starting wizard
I forget. What was the reasoning behind illusions not being separated? Was it flavor? too powerful? or to stop abuse?
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12-18-2020, 08:06 AM | #19 |
Join Date: Jun 2008
Location: Boston area
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Re: Armored starting wizard
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12-20-2020, 02:21 AM | #20 | |
Join Date: Jun 2019
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Re: Armored starting wizard
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I've corrected what I said here in a later post.
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"I'm not arguing. I'm just explaining why I'm right." Last edited by Steve Plambeck; 12-24-2020 at 12:02 AM. |
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