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Old 10-03-2016, 05:57 PM   #31
tomc
 
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Default Re: New version of OgreMap

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Originally Posted by GranitePenguin View Post
No, the numbering did not change in DE; that is a bug in the map software.
Bug is such an ugly word. I prefer to think of it as an "alternate feature".
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Old 10-03-2016, 06:37 PM   #32
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Default Re: New version of OgreMap

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Originally Posted by ghostofjfd View Post
Nice. I used an earlier version to draw an Icepick map, and I recall some horsing around to get that printed the way I wanted. This new version seems even easier to use.

The speed and ease of editing, the fidelity to the original graphics, and the options for saving to PNG, etc. are sweet. Thanks again, Tom.
Thanks! I usually save the png and use a photo editor to "posterize" it. I've had good luck mounting DE scale maps on foamcore. It's light, easy to store, and fairly durable. It takes about 3/4th of a glue stick to mount it though. I might look into spray adhesives...

"Icepick" (more or less, I might have made some mistakes)
https://drive.google.com/open?id=0B1...i02cHNxT3N0OGs
https://drive.google.com/open?id=0B1...HNUMnFwQ096U0k

"Excercise K" (use the left half for plain Ogre)
https://drive.google.com/open?id=0B1...3pSOGxaRXVzYkE
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Old 10-03-2016, 06:58 PM   #33
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Default Re: New version of OgreMap

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Originally Posted by tomc View Post
Bug is such an ugly word. I prefer to think of it as an "alternate feature".
Is that something that will be fixed in a future release? It would also be really nice if the hex numbers didn't render with the image export when you have them turned off. I could at least add the labels in GIMP then.

EDIT oops i see you already addressed that missed your reply on the previous page!
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Old 10-05-2016, 12:10 PM   #34
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Default Re: New version of OgreMap

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Originally Posted by tomc View Post
Bug is such an ugly word. I prefer to think of it as an "alternate feature".
"works as designed, but not as expected" :-)
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Old 10-08-2016, 09:44 PM   #35
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Default Re: New version of OgreMap

Any ETA on the hex number fixes? I'm really stoked to make some nice ODE sized maps on the drafting printer at work, but since I can't at least print them without numbers I'm stuck. :)
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Old 10-09-2016, 07:31 AM   #36
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Default Re: New version of OgreMap

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Any ETA on the hex number fixes? I'm really stoked to make some nice ODE sized maps on the drafting printer at work, but since I can't at least print them without numbers I'm stuck. :)
New Version up on the site:

version 2.0.2.0
1) Hexes no longer numbered in saved image if "hex numbering" is unchecked
2) Row numbering of even columns in Big and High maps now starts with 1, instead of 2
3) No longer starting with New Map dialog
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Old 10-09-2016, 08:35 PM   #37
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Default Re: New version of OgreMap

Hey tomc!

Thank you for re-doing your OGRE map generator. I've got your original version from 2006 still on my HD (and backups.) Amazingly, the original program still runs just fine after going through XP, WIN 7 and now WIN10.

Anyway, nice work on the redesign. Love all the new terrain types.
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Old 10-09-2016, 09:57 PM   #38
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Default Re: New version of OgreMap

Thanks so much. I'm glad I can contribute something to the Ogre community. It's been great fun.
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Old 10-09-2016, 10:00 PM   #39
Eugee
 
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Default Re: New version of OgreMap

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Originally Posted by tomc View Post
New Version up on the site:

version 2.0.2.0
1) Hexes no longer numbered in saved image if "hex numbering" is unchecked
2) Row numbering of even columns in Big and High maps now starts with 1, instead of 2
3) No longer starting with New Map dialog
Love it! Thanks so much!

Two more quirks I've noticed:

1. When placing Water adjacent to Swamp, the edge trees from the Swamp disappear (Maybe the water texture draws over them?)

2. The DE roads nearly cover up parallel tracks in the same hex. I'm assuming this is because the DE roads follow the exact same route as the old-style black line roads, which are fairly close to railroads. The tracks are still visible with DE roads, but it's definitely overlapping pretty bad.
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Old 10-11-2016, 09:13 AM   #40
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Default Re: New version of OgreMap

Have a look at http://www.zutalabs.com/ .

Not color yet, but we'll be able to print maps on a sheet of posterboard with something that fits on a bookshelf.
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