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Old 04-25-2019, 12:14 PM   #21
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Cracking water in TRAVELLER

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Originally Posted by Fred Brackin View Post
For Spaceships you would have to add a modification factor after the design was complete.
Not necessarily. One thing you can do that's pretty simple is limit the number of a particular module (drive, in this case) based on ship size.
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Old 04-25-2019, 01:08 PM   #22
Mike Wightman
 
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Join Date: Aug 2004
Default Re: Cracking water in TRAVELLER

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Originally Posted by Anthony View Post
Counter nitpick: CT maps were 2 1.5x1.5x3m squares per dton (13.5m^3).
Counter counter nitpick - with an allowance made for the extra area you should have on your deckplans.

The GT 500 cubic feet displacement ton and 5'x5'x10' deck plan square are a much better match to the actual dimensions of 1000kg of liquid hydrogen.

DGP changed the value of the dt to match the deckplan square rather than the actual defined value.
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Old 04-25-2019, 01:46 PM   #23
Anthony
 
Join Date: Feb 2005
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Default Re: Cracking water in TRAVELLER

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Originally Posted by Mike Wightman View Post
The GT 500 cubic feet displacement ton and 5'x5'x10' deck plan square are a much better match to the actual dimensions of 1000kg of liquid hydrogen.
I suspect the *original* scaling of traveller was 5'x5'x10' squares, something that started out metric would probably use either 1m squares or 2m squares, but 5' is 1.524m, so if you wanted to turn 5' square maps metric with minimal change, you use 1.5m squares.
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Old 04-25-2019, 06:10 PM   #24
Fred Brackin
 
Join Date: Aug 2007
Default Re: Cracking water in TRAVELLER

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Originally Posted by Anthony View Post
Not necessarily. One thing you can do that's pretty simple is limit the number of a particular module (drive, in this case) based on ship size.
Many ship designs have only 1 module of each drive. Two at most. So the effect would be only to prohibit very specialized designs for large ships.
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