Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-11-2018, 07:19 PM   #12
Refplace's Avatar
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Decreased Mana Costs as an advantage

Originally Posted by kirbwarrior View Post

Should it stay at 40/lvl indefinitely? I wonder where a good cutoff would be, or when each level stops being that much better than the last.
There is no real practical point where reducing energy costs becomes insignificant.
Magery 3 with -9 cost lets you toss a 9d fireball, though it takes several turns to charge up to full.
Some Regular spells are pretty expensive as well.
But the Area spells are where you can get carried away.
Looking for group in my area
My GURPS official contributions
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
Refplace is online now   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 01:45 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.