09-06-2010, 03:04 PM | #1 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Blunt Trauma and Skulls
This is probably another of my dumb questions but the answer ain't popped into my head yet (oh, found half of it on a re-read:)
Target falls onto his skull. His helmet is DR16 and he suffers 15 damage from the fall. That's 3 points of Blunt Trauma. His innate skull DR stops 2 points. Am I wrong to apply the Brain injury wound multiplier to the remaining damage? (B399 "Exception: None of these effects apply to toxic damage.") If he has an armoured skull, DR16, that would be innate DR and block all damage, yes?
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
Tags |
blunt trauma, falling, falls and armor, flexible armor, hit location, injury |
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