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Old 02-01-2019, 08:28 AM   #1
GWJ
 
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Default Knight - improving skills during game session

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Can add or improve melee weapon skills whenever they have
enough points – even mid-battle!
In ABSOLUTELY any moment? Can I for example make attack roll but it's too low, and THEN improve weapon skill to make this attack succeed?

EDIT: Does he pay $ for training like that? Is shield skill also melee weapon skill for that (Weapon Master allows it)?

Last edited by GWJ; 02-01-2019 at 08:34 AM.
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Old 02-01-2019, 08:30 AM   #2
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Default Re: Knight - improving skills during game session

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Originally Posted by GWJ View Post
In ABSOLUTELY any moment? Can I for example make attack roll but it's too low, and THEN improve weapon skill to make this attack succeed?
I'd say no. If you did it just before the skill roll, then yes, but changes aren't retroactive.
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Old 02-01-2019, 09:19 AM   #3
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Default Re: Knight - improving skills during game session

As long as it's before you roll the dice against the improved skill level. If you have 20 points sitting around, need to make a really tough attack roll at effective skill 6, and decide to raise that skill by five levels to get an 11 . . . that's legit. If you have Luck, you could even do that after the first or second of your three rolls.

As for what counts: Shield is fine. Honestly, I'd even allow unarmed and ranged combat skills. It won't break the game.
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Old 02-01-2019, 10:25 AM   #4
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Default Re: Knight - improving skills during game session

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EDIT: Does he pay $ for training like that?
Nope. It's legit the best way for the Knight to raise his combat skills, as he can do it for free.


However... if you're a stickler for squeezing every krogar from your PCs grippy little mitts, then you can certainly demand he train in town after the dungeon to 'maintain' that new skill level.
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Old 02-01-2019, 03:34 PM   #5
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Default Re: Knight - improving skills during game session

Knights are immune to training time requirements, tuition fees, and teacher availability for melee skills. They have one and only one condition for getting better: Enough unspent points. As envisioned by the designer, knights really can stumble across a unique, overpowered weapon that requires a made-up, single-purpose DX/VH skill that costs $20,000 to learn from the Only Living Master . . . and say, "Screw this, I'm a natural!" and drop 40 points to rocket to DX+8 in it the first time they pick it up. It's a situational edge, but an edge knights are definitely meant to have.
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Old 02-02-2019, 10:24 AM   #6
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Default Re: Knight - improving skills during game session

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Originally Posted by Kromm View Post
Knights are immune to training time requirements, tuition fees, and teacher availability for melee skills. They have one and only one condition for getting better: Enough unspent points. As envisioned by the designer, knights really can stumble across a unique, overpowered weapon that requires a made-up, single-purpose DX/VH skill that costs $20,000 to learn from the Only Living Master . . . and say, "Screw this, I'm a natural!" and drop 40 points to rocket to DX+8 in it the first time they pick it up. It's a situational edge, but an edge knights are definitely meant to have.
Training time requirements? What are training requirements? :O

Teacher availability? I thought that teacher availability is default, and you just have to pay in points and cash :O
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Old 02-04-2019, 12:55 PM   #7
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Default Re: Knight - improving skills during game session

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Training time requirements? What are training requirements? :O

Teacher availability? I thought that teacher availability is default, and you just have to pay in points and cash :O
Exploits p.93 covers this in "Exceptional Training" (and to a lesser extent "Training Expenses" on the same page).

Training requirements and teacher availability:
Quote:
something like being trained by a legendary master, reading an acient tome of wisdom, or visiting a remote monastery offers heroes the opportunity to acquire an ability that's normally off-limits.
Time requirements:
Quote:
If teaching is involved, it traditionally takes weeks
Basically, if you want Trained by a Master then you have to actually go get Training from a Master.

The relevant thing here is that if you want to learn a "made-up, single-purpose DX/VH skill that costs $20,000 to learn from the Only Living Master" then it's presumably not on your template and thus requires Exceptional Training (with said Only Living Master).
The Knight, however, can just outright get Lightsaber Nunchuck-11 whenever he has a point available (and presumably has found a Lightsaber Nunchuck and knows that it's even an option to begin with).
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