05-17-2018, 01:43 AM | #21 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Some questions on Luck with modifiers.
The value of a single extra roll instead of 2 varies with how hard what you're trying to do is. Basically, the odds of the first roll helping is (chance you succeed), the odds of the second roll helping is (chance you succeed) * (chance you fail the first roll).
My experience is that players save luck for the rolls they're expected to make and fail at, and for negating criticals (at least 91% chance the first reroll does the job), so the second reroll is a lot less valuable. I'd probably say:
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05-17-2018, 03:17 AM | #22 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Some questions on Luck with modifiers.
Quote:
Otherwise, yeah, that's one of the uses of meta-abilities - a 'soft', limited-use way of fudging the game when you really care about it (but not at other times). Personally I consider that much better than 'hard' vetoes achieved through negotiation, at least for more 'everyday' events in game. |
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05-17-2018, 06:49 PM | #23 |
Join Date: Sep 2004
Location: Canada
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Re: Some questions on Luck with modifiers.
Paint your hooves red and hide in an apple tree.
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