Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-12-2018, 09:58 PM   #1
Join Date: Feb 2005
Default Game Balance: Clerical Magic in a non-magic world

I just had an interesting idea from a player in a campaign I'm getting started.

In the basic set it mentions delusions being true. What if a character's delusion "the old gods have returned" is true... for HIM?

Would it be unbalancing in a modern day TL-8 campaign for a character to be able to "pray" for minor spell effects, and have it work?

I'm thinking Delusion because everybody ELSE will assume it's a delusion and react with penalties... at least, until they watch him actually Minor Heal somebody... plus Power Investiture and Blessed.

This was sparked by a short story on Imagur about aliens invading, and the old gods returning to fight them off.

Last edited by tanksoldier; 02-12-2018 at 10:03 PM.
tanksoldier is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 12:00 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.