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Old 02-10-2018, 08:39 PM   #1
Minuteman37
 
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Default BioTech Question

When it comes to gene modification do leveled traits gained from different kinds of modification stack?

Like Lifespan and Self-Repair Modifications can give up to HT+4, while Immune System Modifications can also give me HT+1. Can I end up with HT+5?
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Old 02-10-2018, 09:00 PM   #2
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Originally Posted by Minuteman37 View Post
When it comes to gene modification do leveled traits gained from different kinds of modification stack?

Like Lifespan and Self-Repair Modifications can give up to HT+4, while Immune System Modifications can also give me HT+1. Can I end up with HT+5?
Yes. I asked about this specific instance during the playtest.
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Old 02-11-2018, 10:55 PM   #3
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Default Re: BioTech Question

What about things like resistance where they level explanetally?

Do two +8s become a +16 or do we just call it immunity?
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Old 02-12-2018, 12:21 AM   #4
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What about things like resistance where they level explanetally?

Do two +8s become a +16 or do we just call it immunity?
I guess it would essentially be immunity, unless your campaign calls for fighting Super-Ebola at HT-10 and you still want your players not to be completely immune.
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Old 02-12-2018, 10:18 AM   #5
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What about things like resistance where they level explanetally?

Do two +8s become a +16 or do we just call it immunity?
I don't believe they stack at all. +3, +8 and Immunity are three different things rather than parts of a continuous thing. You can't have +1 or +4 or anything like that.
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Old 02-12-2018, 11:39 AM   #6
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It adds to HT though, so improving HT (or taking Fit or Very Fit) will be your best bet (a race with +5 HT, Very Fit, and Resistance+8 might as well be immune to that threat).
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Old 02-12-2018, 12:17 PM   #7
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I don't believe they stack at all. +3, +8 and Immunity are three different things rather than parts of a continuous thing. You can't have +1 or +4 or anything like that.
Things like that is the reason I like DFRPG style resistance bonuses to Gyrps normal ones. (And have in fact used them long before DFRPG came)
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Old 02-12-2018, 03:28 PM   #8
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It adds to HT though, so improving HT (or taking Fit or Very Fit) will be your best bet (a race with +5 HT, Very Fit, and Resistance+8 might as well be immune to that threat).
Which is the reason I'm asking even though they're not technically the same thing. If my effective roll to resist catching the cold is 27 might as well just exchange it for immunity.
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Old 02-12-2018, 05:15 PM   #9
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Which is the reason I'm asking even though they're not technically the same thing. If my effective roll to resist catching the cold is 27 might as well just exchange it for immunity.
Both Immunity to the Common Cold and No Nuisance Rolls (Disease Resistance) would be perks, but the latter is more generally useful if you qualify for it.
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Old 02-12-2018, 10:46 PM   #10
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Things like that is the reason I like DFRPG style resistance bonuses to Gyrps normal ones. (And have in fact used them long before DFRPG came)
How does DFRPG handle it differently?
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