02-17-2014, 03:57 PM | #41 | |
Join Date: Nov 2010
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Re: Driving & Defaults, again
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Regarding all those pluses, I would not grant all of those so my guess is that in my games it comes out in the wash. |
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02-17-2014, 04:03 PM | #42 | |
Banned
Join Date: Apr 2008
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Re: Driving & Defaults, again
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02-17-2014, 04:08 PM | #43 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Driving & Defaults, again
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02-17-2014, 04:30 PM | #44 | |
Join Date: Nov 2010
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Re: Driving & Defaults, again
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In my games for shooting I typically give range penalties and aim bonuses including bonuses for improved sights and multiple aim maneuvers up to the max, and I think I typically give the bracing bonus as well. That's it for my games. I find that enough to keep up with. I'm always very concerned with the pace of combat because my experience has been that players get bored with too much crunch. |
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02-17-2014, 04:30 PM | #45 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Driving & Defaults, again
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Yes, you are. ;) They don't tell you that with normal study 8 hours is going to yield 1 CP. Do they contain ways to get that result? Absolutely! They just aren't the "normal" rules.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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02-17-2014, 04:45 PM | #46 | |
Join Date: Nov 2010
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Re: Driving & Defaults, again
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02-17-2014, 04:55 PM | #47 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Driving & Defaults, again
Excerpt I can't; thought I established that. All I have on hand right now is 3e. So... are you telling me that it is RAW that you can get 1 CP into a skill through just one or two days of normal study? Seriously, I don't remember that at all. I will remind myself at this point that maybe I just misread the 4e rules.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
02-17-2014, 04:57 PM | #48 |
Join Date: May 2008
Location: CA
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Re: Driving & Defaults, again
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02-17-2014, 04:58 PM | #49 | |
Join Date: May 2008
Location: CA
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Re: Driving & Defaults, again
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EDIT: Though note that the rules for gaining CP via training are basically just made up and have little, if anything, to do with reality; they're not intended to hold up to any actual scrutiny, they're intended to provide a gameable abstraction. |
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02-17-2014, 05:11 PM | #50 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Driving & Defaults, again
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Tactical Shooting p. 46-47 says that after 16 hours of instruction shooters are still shooting at default but have familiarity with a weapon. It says that military shooters (and here it means combat arms personnel) get a minimum of 115 hours of training including dynamic fire, to have either two points in Guns or a full style. If you do as you suggest and give a shooter a full point in Guns after a day of instruction, you'll have DX 10 Skill 10 guy hitting a human target at 30 yards 9.3% of the time in an actual firefight with sighted shots after only a day of training. Which is as good as police shooters with 80 hours of training in the real world. Last edited by sir_pudding; 02-17-2014 at 05:17 PM. |
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familiarity, guns |
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