09-09-2014, 05:12 PM | #11 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Doing Things Better #3: Characters who are fun to GM
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"Representative of the employer" seems to be part of a Patron, or just as a non-patron employer NPC. "Briefing officer" fits with any organization that has organized briefings. "Follows the party around" is the description of an ally, dependent, follower or hireling. I have NPCs that do these things, I don't consider them to be "my" player character or somehow distinct from other major supporting NPCs. |
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09-13-2014, 09:18 PM | #12 | |
Join Date: Nov 2012
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Re: Doing Things Better #3: Characters who are fun to GM
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Just like it's good form for a GM to let the player who can see in pitch black opportunities to "shine" in the dark, I think it's bad form for the GM not to use the weaknesses the player thought would be interesting. If as player likes to charge to the rescue and takes Bucky, the Boy Hostage as his Ally/Dependent, then I feel it is my duty as GM to make sure that Bucky is kidnapped by villains often enough to make it count. |
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09-14-2014, 06:58 AM | #13 |
Join Date: May 2005
Location: Oz
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Re: Doing Things Better #3: Characters who are fun to GM
Yeah. I either run games that don't give points for disads, or else don't set a point budget. So disads are never the cost of playing the character you want. They are always things that players take because they want to deal with them.
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Decay is inherent in all composite things. Nod head. Get treat. |
09-14-2014, 01:31 PM | #14 | |
Join Date: Sep 2008
Location: near London, UK
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Re: Doing Things Better #3: Characters who are fun to GM
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Tags |
characters, doing things better, entertainment |
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