06-11-2011, 05:29 PM | #1 |
Join Date: Feb 2009
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[MH] Witch's Broom Spell
Alright . . . the idea is to convince a broom to fly and carry you
Seems to be Path of Matter (its a broom) Its a Control effect (movement is control) +5 Its a Greater effect (brooms flying is pretty blatant) Suppose we want it to last 1 hr (+3) And carry 300lbs (+3) And move at speed 50 (+8) So the total is 17, x3 for Greater, so 51? Is this the correct way to make a spell? Am trying to figure it out |
06-11-2011, 06:43 PM | #2 | |
Join Date: Mar 2011
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Re: [MH] Witch's Broom Spell
Erm... I would say no... your basically going to be using it to give you an advantage? You should pay the price of giving yourself that advantage. I would instead make it give the flight advantage with gadgetry limitations. (And pretty harsh ones at that.) Stealable, breakable, unique*. I'm guessing it comes to -80% but don't quote me. The cost of flight comes to a cost of eight, and the speed is double the riders basic speed (might want to say it has some base speed like 10)
*Yes I know you can make more, but your re-giving yourself the advantage using a special power. Normally you could remake it with a successful skill roll or something. Quote:
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06-11-2011, 07:29 PM | #3 | |
Join Date: Mar 2010
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Re: [MH] Witch's Broom Spell
Quote:
Greater Control Matter (5) Move, 50 yards per second (8) Duration, 1 hour (3) Weight, 10 lbs (0) ... brooms don't weigh 300 lbs > Energy Subtotal: 16 Greater Effect Multiplier, x3 > Energy Total: 48 |
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06-11-2011, 07:47 PM | #4 | |
Join Date: Aug 2010
Location: MI
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Re: [MH] Witch's Broom Spell
Quote:
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06-11-2011, 08:23 PM | #5 | |
Join Date: Mar 2011
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Re: [MH] Witch's Broom Spell
Quote:
I'm pretty sure this will be to fly on, hence its effectively giving the flight advantage. So I would price it as an advantage, and one targeting the heaviest rider at that. |
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06-11-2011, 08:26 PM | #6 | |
Join Date: Mar 2010
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Re: [MH] Witch's Broom Spell
Quote:
The book explicitly calls out the Speed modifier for movement spells. This is a movement spell. Using Altered Traits like the way you're suggesting requires never using the other modifiers because you can, theoretically, build any other modifier as an advantage. Doesn't work that way. |
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06-11-2011, 08:35 PM | #7 |
Join Date: Feb 2009
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Re: [MH] Witch's Broom Spell
Would you need the 300lb modifier since well, the broom is going to be carrying the which who weighs more than 10lbs?
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06-11-2011, 08:46 PM | #8 | |
Join Date: Mar 2010
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Re: [MH] Witch's Broom Spell
Quote:
If the witch can sit on the broom (suspended between two chairs, for example) without breaking it, then the broom will support their weight all by itself. I'd suggest installing a bicycle seat though, as it'll be easy to fall off the broom when it starts moving. One with a backstop of some kind. |
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06-11-2011, 09:05 PM | #9 | |
Join Date: Mar 2011
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Re: [MH] Witch's Broom Spell
Quote:
And of course the other modifiers are still used. Bonuses to grant a bonus (this does overlap some), damage for attack spells, afflictions to inflict those, area of effect, duration, traditional trappings and range are obvious, healing to heal damage, speed to move something from point a to point b (as opposed to "wherever I want to wherever I want"). |
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06-12-2011, 12:35 PM | #10 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [MH] Witch's Broom Spell
The intent of the modifier is that if you're going to move X lbs. of stuff around, you have to pay the subject weight for X lbs. Thus, the caster should pay for the full weight being moved (broom+passenger(s)), because that's how much weight he's actually moving. Trying to say, "But it's just the broom, and a person happens to be on it," is like trying to invoke a ritual on a 0.5-lb. tarp, placing that tarp underneath someone's car, then flinging the car through the air with ease.
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Tags |
monster hunters, ritual path magic |
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