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Old 05-22-2011, 03:51 PM   #11
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Default Re: [Action] GURPS The Laundry

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Originally Posted by sir_pudding View Post
I wonder if the templates in MH4 will be easily adaptable for this purpose or not?
In theory -- Bob would arguably be a geek with the caster lens. Of course, RPM would need some tweaking to fit the "technological magic" mold, but that's independent of what templates you use.
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Old 05-31-2011, 11:39 AM   #12
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Default Re: [Action] GURPS The Laundry

I'm using Monster Hunters: Champions and Action: Heroes templates mostly. I begun thinking on "begginers", but the kind of challenge seems fit for 250-point level characters if they want to merely survive the action; therefore, the Action templates, with the modified ritual path of Monster Hunters into a tech version. Some of the templates can be mixed, while some can be tweaked into the specifics of the genre and others have to be written from the core.

I'll be onto them this weekend, by there, I'll post some here so you can pick them apart; the survivors will fit the campaign.

Oh, by the way, thanks for the help.
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Old 05-31-2011, 12:34 PM   #13
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Default Re: [Action] GURPS The Laundry

I would count the math as a form of Magery. Having the minimal math required for a physics undegrad degree, I can attest that magery and advanced math aren't all that different. Also, thanks to the involvement of certain recreational substances, I can assure you that the many-angled ones really are living at the bottom of the Julia set.
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Old 05-31-2011, 01:07 PM   #14
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Default Re: [Action] GURPS The Laundry

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...with the modified ritual path of Monster Hunters into a tech version.
I would be especially interested in hearing more about this, how did you tie in the math and tech stuff?
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Old 05-31-2011, 01:25 PM   #15
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Default Re: [Action] GURPS The Laundry

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I would count the math as a form of Magery. Having the minimal math required for a physics undegrad degree, I can attest that magery and advanced math aren't all that different. Also, thanks to the involvement of certain recreational substances, I can assure you that the many-angled ones really are living at the bottom of the Julia set.
Surely Magery would correspond to a mathematical Talent, rather than the learned skills of Mathematics, upon which the variant of Ritual Magic would be based.
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Old 05-31-2011, 01:53 PM   #16
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Default Re: [Action] GURPS The Laundry

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Surely Magery would correspond to a mathematical Talent, rather than the learned skills of Mathematics, upon which the variant of Ritual Magic would be based.
Indeed, that's how I visualize it. I would in fact use a character generation program, and where it said "Magery" on the printed sheet I would cross it out and write "Mathematics." I'm not sure what a full-blown mathematics talent would affect, because it's not a skill set that tends to come up a lot in games, so to keep it simple I'd just use the existing and entirely relevant advantage.
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Old 05-31-2011, 02:04 PM   #17
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Default Re: [Action] GURPS The Laundry

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Indeed, that's how I visualize it. I would in fact use a character generation program, and where it said "Magery" on the printed sheet I would cross it out and write "Mathematics." I'm not sure what a full-blown mathematics talent would affect, because it's not a skill set that tends to come up a lot in games, so to keep it simple I'd just use the existing and entirely relevant advantage.
Again, no. Mathematics is a skill, Magery is an advantage that works like a Talent to boost skills. Do you mean "Mathematics Talent"?
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Old 05-31-2011, 03:32 PM   #18
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Default Re: [Action] GURPS The Laundry

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I'm not sure what a full-blown mathematics talent would affect
If Mathematical Ability isn't already a "full-blown mathematics talent" then what is it?
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Old 05-31-2011, 05:06 PM   #19
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Default Re: [Action] GURPS The Laundry

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If Mathematical Ability isn't already a "full-blown mathematics talent" then what is it?
For the GURPS Laundry game I used to run, the magicians had Magery, which included all the effects of Mathematical Ability. That seemed to work fine. Nowadays, I would look at adapting the "official" magic system in the Laundry RPG.
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Old 05-31-2011, 05:07 PM   #20
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Default Re: [Action] GURPS The Laundry

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For the GURPS Laundry game I used to run, the magicians had Magery, which included all the effects of Mathematical Ability. That seemed to work fine. Nowadays, I would look at adapting the "official" magic system in the Laundry RPG.
In my current game, Desolation Road, Mathematics(Pure) is the capping skill for Rituals and Magery is capped by 2x Mathematical Ability.
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