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Old 12-04-2019, 03:14 PM   #11
evileeyore
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Default Re: GURPS Espionage and Covet Ops

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Originally Posted by DouglasCole View Post
https://gamingballistic.com/2016/04/...-review-index/

I review in some detail Action 1-4. I'm an unabashed booster of the Action series, and think the Action 2 book is "the GURPS gift that keeps on giving."
Action 2 is my most used book after Basic.

By which I mean, I use the rules from it as much as Basic, despite never actually opening it anymore.
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Old 12-05-2019, 09:15 PM   #12
Joseph Paul
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Default Re: GURPS Espionage and Covet Ops

Thank you Dr. Kromm for your in depth analysis.
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Old 12-13-2019, 09:45 PM   #13
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Default Re: GURPS Espionage and Covet Ops

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Arguably the best choice, and almost what I went with for my campaign.

The 1960s as a spy story setting

Oh, and no Internet or cellphones to completely screw up plots that depend on ignorance, isolation, and actually having to steal physical files.
:lol:

I'm picturing a game set in 2019...

Player A: "What kind of IT security did the villain use?"

GM: "None."

Player B: "What?"

GM: "Dr. Frap is a paranoid genius who is convinced that the Internet is too insecure to trust for important matters."

Player A: "So he air-gapped the computers, and tempest-rated the protections?"

GM: "No. He keeps everything on paper, in a locked file cabinet."

Players: ???

Player A: "Is that allowed?"
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Old 12-14-2019, 04:40 AM   #14
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Default Re: GURPS Espionage and Covet Ops

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Originally Posted by Johnny1A.2 View Post
GM: "No. He keeps everything on paper, in a locked file cabinet."
In my first Transhuman Space campaign, the player characters investigated some Preservationist radicals who were blackmailing the members of a private club that engaged in legal but scandalous activities. At one point, one of them broke into the flat occupied by one of the suspects. He was surprised to find a strange looking piece of furniture that resembled the "filing cabinet" icon in his computer's virtual space, and that turned out to be full of paper documents. . . .
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Old 12-14-2019, 09:48 PM   #15
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Default Re: GURPS Espionage and Covet Ops

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Originally Posted by Johnny1A.2 View Post
:lol:

I'm picturing a game set in 2019...

Player A: "What kind of IT security did the villain use?"

GM: "None."

Player B: "What?"

GM: "Dr. Frap is a paranoid genius who is convinced that the Internet is too insecure to trust for important matters."

Player A: "So he air-gapped the computers, and tempest-rated the protections?"

GM: "No. He keeps everything on paper, in a locked file cabinet."

Players: ???

Player A: "Is that allowed?"
I laughed when I read this because it is so true. As a cybersecurity scholar (from the criminal justice and justice policy perspectives), there are no secure computer systems, just computer systems that people have just not gotten around to infiltrate. Of course, multi-level encryption and air gaps make things a lot harder and, a little more cutting edge, having a neural-networked AI monitoring your system makes things a lot more interesting for any intruders (no, it is not science fiction, neural-networked AIs are instrumental in designing secure digital architectures because they follow inhuman processes that result in wickedly difficult logic for humans to follow).
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