12-04-2019, 03:14 PM | #11 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: GURPS Espionage and Covet Ops
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By which I mean, I use the rules from it as much as Basic, despite never actually opening it anymore. |
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12-05-2019, 09:15 PM | #12 |
Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
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Re: GURPS Espionage and Covet Ops
Thank you Dr. Kromm for your in depth analysis.
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Joseph Paul |
12-13-2019, 09:45 PM | #13 | |
Join Date: Feb 2007
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Re: GURPS Espionage and Covet Ops
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I'm picturing a game set in 2019... Player A: "What kind of IT security did the villain use?" GM: "None." Player B: "What?" GM: "Dr. Frap is a paranoid genius who is convinced that the Internet is too insecure to trust for important matters." Player A: "So he air-gapped the computers, and tempest-rated the protections?" GM: "No. He keeps everything on paper, in a locked file cabinet." Players: ??? Player A: "Is that allowed?"
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HMS Overflow-For conversations off topic here. |
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12-14-2019, 04:40 AM | #14 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Espionage and Covet Ops
In my first Transhuman Space campaign, the player characters investigated some Preservationist radicals who were blackmailing the members of a private club that engaged in legal but scandalous activities. At one point, one of them broke into the flat occupied by one of the suspects. He was surprised to find a strange looking piece of furniture that resembled the "filing cabinet" icon in his computer's virtual space, and that turned out to be full of paper documents. . . .
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Bill Stoddard I don't think we're in Oz any more. |
12-14-2019, 09:48 PM | #15 | |
Join Date: Feb 2016
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Re: GURPS Espionage and Covet Ops
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