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Old 11-15-2019, 03:52 PM   #11
Celti
 
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Join Date: Jun 2007
Location: USA, Arizona, Mesa
Default Re: [Ultra-Tech] Software Tools

I use the computational complexity rules from Thinking Machines (Pyramid #37, Tech & Toys II) which required me to construct my own table of Complexity levels for software from various GURPS supplements.

This is what I came up with. It puts "basic" software tools at C3, "good" at C4, "fine" at C5, and "best (at TL)" at C6 — with variations for specific software called out as based on things in Ultra-Tech and other books.
Code:
Complexity
Old    New Cost     Typical Software
1-2    3   $50      Software tools (basic); target tracking (basic); virtual
                    reality (basic); word processor (good).
3-5    4   $500     Cosmetic filter, holotech editor (basic); software tools
                    (good); TacNet (good); targeting software (improved);
                    translator (one-to-one); virtual reality (full); visual
                    enhancement; word processor (fine).
6-8    5   $5,000   Dream teachers; dreamgames; holotech editor (improved);
                    sensie editor (basic); sensie player/uplink; software
                    tools (fine); TacNet (fine); TacNet server (basic);
                    thought processor; translator (universal); virtual
                    reality (total); word processor (best).
9-11   6   $50,000  Sensie editor (improved); software tools (best); TacNet
                    server (best).
12-14  7  $500K
15-17  8  $5M
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Old 11-15-2019, 04:53 PM   #12
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: [Ultra-Tech] Software Tools

Quote:
Originally Posted by Gigermann View Post
HT22 has the same section about "Software Tools" but it lists Basic as Complexity 2 or 3
Excellent! That answers it: it was just left out of Ultra-Tech.
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