07-27-2019, 01:49 PM | #11 | |
Join Date: Dec 2012
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Re: GURPS Russia Hedge Magic article
Quote:
Checking Thaumatology pp189-190, the smallest modifier is x1/2, which is what you get for 13+ Realms and major weaknesses, but you also need to decide how many levels are available. If you allow all six levels (which is a bit much for the concept), that would be (60/6)/2, or 5 points per level. With five levels, the cost is 6/lvl, with four it's 7/lvl (technically 7.5), and with three it's 10/lvl... unless we decide that with such a large number of possible Realms, we need to houserule an even smaller multiplier, like 1/3 or 1/5. Thoughts?
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07-27-2019, 02:57 PM | #12 |
Join Date: Aug 2004
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Re: GURPS Russia Hedge Magic article
First, I'd go with three levels for this, though I'd enrich the first level with the ability to enhance regular use of the mundane skill. Second, 10 points per level sounds about right to me; that's comparable to what you have to pay for access to Imbuements.
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