07-22-2019, 12:23 PM | #1 |
Join Date: May 2010
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Identification rolls for mundane foes
One odd thing I noticed about DFRPG: it's not clear what skill you roll against to identify mundane foes. In some cases, this probably shouldn't be necessary—it's explicitly noted that no roll is required to know about troll weaknesses, for example—but the fluff also implies that lots of people don't know the difference between hobgoblins and orcs, and the ranks of "mundane" monsters includes horde pygmies, rock mites, and throttlers, which don't seem likely to qualify as "common knowledge". So how do you handle them?
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07-22-2019, 12:45 PM | #2 |
Join Date: Apr 2007
Location: Ottawa, ON, CA
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Re: Identification rolls for mundane foes
Heraldry for humanoids and Naturalist for weird beasties (like rock mites and throttlers); Occultism for TRULY weird beasties. See 'Recognition' on DFRPG Monsters p.4 for further details.
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07-22-2019, 01:56 PM | #3 |
Join Date: Sep 2018
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Re: Identification rolls for mundane foes
I'm not a big fan of the assumption that all people know about Trolls. The character I'm playing now comes from a vastly different part of the world and it makes sense that I wouldn't need to roll to know facts about Ogres or or their culture because it's my culture, but if I've encountered a troll it was a radically different breed than the ones inhabiting the lands I'm in now. Likewise if we travel to the Ogre Islands I wouldn't expect them to know much about fighting Kenku. I get that Dungeon Fantasy is mean't to follow that tropey D&D world but the GM should still have some latitude to apply common sense.
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07-22-2019, 02:21 PM | #4 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Identification rolls for mundane foes
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07-22-2019, 02:25 PM | #5 |
Join Date: May 2010
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Re: Identification rolls for mundane foes
That section says you can use Heraldry to recognize "organized, basically mundane foes... by their mark". But what if a goblin-kin legion has all kinds of goblin-kin marching under the same banner? I can definitely see Occultism for certain "mundane" threats, like werewolves, since it's explicitly a catch-all for things not covered by other skills, but Naturalist for rock mites and throttlers seems wrong. I might use Hidden Lore (Elementals) at -5 for rock mites, by analogy to the rules for identifying corpse golems. Hidden Lore (Spirits) might make sense for throttlers.
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07-22-2019, 03:05 PM | #6 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Identification rolls for mundane foes
Naturalist is not "things that are mundane in our world", it's "things that are mundane in the campaign world".
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07-22-2019, 05:42 PM | #7 |
Join Date: May 2010
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Re: Identification rolls for mundane foes
Except it's not. Canonically it's for "giant, dire, and hybrid animals... and for monstrous plants, fungi, and slimes". DFRPG seems pretty firm that dire animals are considered unnatural even in-setting. On the other hand, the only sapient beings Naturalist can canonically identify are sapient plants. It seems to primarily be the skill of identifying non-sapient living things.
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07-22-2019, 06:48 PM | #8 | |
Join Date: Aug 2004
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Re: Identification rolls for mundane foes
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I really like the idea of a skill Unnaturalist, like Naturalist but dealing with the weird stuff, and serving to catch all the creatures that don't easily fall under an existing identification skill. (The drawback that I don't like: There are already more than enough skills in the game. : / )
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07-23-2019, 05:03 AM | #9 | |
Join Date: Feb 2013
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Re: Identification rolls for mundane foes
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07-23-2019, 08:26 AM | #10 | |
Join Date: Sep 2004
Location: Canada
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Re: Identification rolls for mundane foes
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