04-03-2016, 10:34 AM | #1 |
Join Date: Feb 2015
Location: Los Alamos, New Mexico
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[RPM] Punching Through Wards
I couldn't find this one answered elsewhere in the forum...
I notice on GT:RPM p. 10, under Strengthen Magic the following passage: Lesser Strengthen Magic can oppose an attempt to cancel a spell, or enhance a spell’s ability to punch through a ward (pp. 24-25) or similar “anti-magic shield.This sounds like a violation of Stacking Spells, rule 3 (GT:RPM p. 15). I could add a Bestows Penalty to the Path Skill for the ward's QC. Isn't that just the flip side of Bestows Bonus to **my** Path Skill (which is strictly forbidden)? I'm aware of the Medicine Bag, Resist Magic, and Sorcerous Mark spells, but they work more passively. If you know that there is a spell ward up, how would you modify your spell to "punch through" the spell ward without violating the Stacking Spells rules? In any case, adding an extra Lesser Strengthen Magic[3] plus a Bestows Penalty (-2 Narrow)[2] seems to be too cheap of a way to break through a Spell Ward.
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04-03-2016, 11:11 AM | #2 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Punching Through Wards
Quote:
It's unofficial now, but I personally allow Bestows a Penalty to penalize the initial roll to resist with HT or Will. It's a spell that's hitting harder than normal. I've used Lesser Strengthen Magic in the past for this, but I think Greater Strengthen Magic may be the better way.
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