11-15-2019, 07:31 AM | #31 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Realistic ? Cavalry (lance) charge?
Quote:
Barring ranged attacks (against which the only permitted "retreat option" is diving flat), there's no such thing as an attack that's equally effective at every point along the line of attack. People often believe that a linear punch (cross, straight, or jab), lance, rapier, or spear thrust, or other direct thrusting attack works that way ("If he backs up, it'll just continue until it hits him!" or "If he moves toward it, he'll walk right into it!"), but it doesn't. These things have a point of aim at which momentum will hopefully be at its maximum, and not being at that point of aim is a good way not to get hit, either because you aren't there when the thrust ends or because you're encountering the thrust before or after it develops maximum momentum, and thus have a better chance of evading, redirecting, or stopping it. Stepping away gives the defender the most time to not be at the point of aim, which is why the bonus is largest. Stepping into an attack's "preparation" – inside the windup of a swung weapon or less-linear thrust like a roundhouse punch, past the point of a linear thrust – is also effective. Boxers, muay thai players, etc. really do this; historically, so did fencers, but modern rules make it less of an option. This is true even of lances. Outside of Hollywood, lancers don't point the lance straight ahead, hope for the best, and keep on charging until they hit someone. They pick a target, adjust to hit that target, and thus generally strike at an angle, meaning there's an arc to get inside of if you're willing to risk it. Obviously, the defender can mis-time things and walk right into the attack. That's what a failed defense roll represents in this case. But usually, moving in any direction is better than just standing pat and hoping you can evade an attack by a hair (i.e., not trying any retreat option).
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
11-15-2019, 12:30 PM | #32 | |
Join Date: Jun 2013
|
Re: Realistic ? Cavalry (lance) charge?
Minor (but potentially important) quibble - the character only has one Rear Hex. The back-left and back-right are actually Side Hexes, and Retreating into one of those is a Sideslip, for +2. The front-left, front-center, and front-right are all Front Hexes, and "Retreating" into one of those is good for a +1.
But, yes, the character's Rear and Side Hexes are probably all occupied if he's in formation. Quote:
__________________
GURPS Overhaul |
|
11-17-2019, 09:55 AM | #33 |
Join Date: Jan 2010
Location: Brighton
|
Re: Realistic ? Cavalry (lance) charge?
For me it's not so much the lance can't be moved once the attack is started and your target is either in it's set path or not. As Kromm points out lances can be adjusted and moved and attacks can account for moving opponents and so on. Setting yourself for the impact might limit you a bit but a lance is usual pretty long enough only needing a small adjustment at your end to more the tip enough to adjust the attack. It's more if the charging lancer is moving at speed he has to get the tip of his lance and his target to meet in the way he intended all while he's also traveling at speed, and unless he's free to stop he's going to loose that opportunity pretty quickly.
Cavalry as general rule didn't what to be stopped in the middle of infantry as they will likely be outnumbered and surrounded and unhorsed. Staying mobile is a big advantage (So OK GURPS plays out each combatant moving a set number of hexes at a time, but in reality it not move 9 yards and stop while someone else then moves it everyone moving all the time)
__________________
Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 11-18-2019 at 12:07 AM. |
11-17-2019, 10:39 AM | #34 | |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: Realistic ? Cavalry (lance) charge?
Quote:
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
|
11-17-2019, 12:30 PM | #35 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Realistic ? Cavalry (lance) charge?
Quote:
Retreat, Basic pg 377: To exercise this option, you must move away from your attacker: at least one yard, but not more than 1/10 your Move – exactly as for a step (see Step, p. 368). Sideslip, Martial Arts pg 124: In tactical combat, you may move into any adjacent hex that’s the same distance from your attacker as your starting hex. Slip, Martial Arts pg 124: In tactical combat, you may step into any adjacent hex that’s closer to your assailant than your starting hex. |
|
11-17-2019, 10:41 PM | #36 | |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: Realistic ? Cavalry (lance) charge?
Quote:
One upshot: a character with Peripheral Vision (or even better, 360 Degree Vision) can run away very well.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
|
|
|