11-12-2019, 02:31 PM | #11 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: enchanting a Gorget with a Defense Bonus?
I don't think I've ever seen destroying enchantments with repeated penetrations come up in game, other than providing a good reason for taking the Repair spell (which resets the penetration count), for the simple reason that even five holes in someone is usually sufficient to drop them, particularly if they're wearing armor with a base DR of 1 or lower.
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11-12-2019, 04:00 PM | #12 |
Join Date: Jun 2013
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Re: enchanting a Gorget with a Defense Bonus?
The custom enchanting system that I've come up with for my Oubliette setting differentiates between Focused and General Enchantments. Focused are those that basically apply only to the item, and are more useful the larger the item is - self-repairing functionality, enhanced DR, enhanced damage* (on a weapon), etc. General Enchantments are those the benefit the character as a whole, and are more useful the smaller the item is - ST boosts, regeneration, invisibility, etc. Such a system would allow for either interpretation of Deflect on a small item. A ring of Deflect that only applied when the ring itself would be struck would be worth less than a cloak of Deflect that only applied when the cloak itself would be struck (as the cloak covers more of the character's body). A ring of Deflect that applied to any attack on the wearer would be worth more than a cloak of Deflect that did the same, as the ring is lighter, takes up less space, and is harder to target.
*I'm considering a third category here, where item size/weight is irrelevant for the cost. Lighter weapons get more benefit, but also tend to have more drawbacks, which balances out. Not sure what the category would be called, although "Weapon" might work well enough, as that's the only type of item it would typically apply to. Granted, that system is quite divorced from GURPS default magic rules; I'll put the basics in a spoiler so as not to clutter up the thread:
Spoiler:
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11-12-2019, 09:41 PM | #13 | |
Join Date: Aug 2018
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Re: enchanting a Gorget with a Defense Bonus?
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The Low-Tech rules on tracking armor HP probably make that even more important. I wonder if there's a way to weak the enchantment-death rules somehow when using that option... |
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11-12-2019, 10:07 PM | #14 | |
Join Date: Apr 2005
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Re: enchanting a Gorget with a Defense Bonus?
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I'd allow DB/PD to extend to hit locations adjacent to the enchanted item if the enchanter is willing to pay increased energy costs to cover the expanded area using the rules for Partial Armor Enchantments. Frex, you could have an enchanted gorget which allows whole body increase to DB as long as the enchanter was willing to pay full price for the Armor Enchantment. |
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11-12-2019, 10:29 PM | #15 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: enchanting a Gorget with a Defense Bonus?
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It's mostly a problem of magnitude; the max attack bonus from enchantment is +3, the max defense bonus is +5, and since it takes two attack to cancel one defense, that's effectively 3 vs 10. Last edited by Anthony; 11-12-2019 at 11:15 PM. |
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11-14-2019, 02:39 PM | #16 | |
Join Date: Apr 2005
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Re: enchanting a Gorget with a Defense Bonus?
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When you've got that sort of situation you have to get creative. Counterspell or Suspend Spell are the logical "de-buff" spells. Spells which inflict area effect damage and/or which don't allow an Active Defense are an equally valid approach. |
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11-14-2019, 02:52 PM | #17 |
Join Date: Aug 2009
Location: Poland
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Re: enchanting a Gorget with a Defense Bonus?
I don't think that's about realism, it's about fun to play, exciting situations and "I win" buttons. Missile Shield can be annoying, but at least it's specific vs ranged. Anyone could possibly come up and hit the protected person with a fist. Antimagic, on the other hand, is a very specific solution not many will have handy.
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My irregular blog: d8 hit location table |
11-14-2019, 02:59 PM | #18 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: enchanting a Gorget with a Defense Bonus?
I didn't say anything about realism. It just produced bad game play. Note that the 3e version of penetrating weapon reduced PD as well as DR and thus worked as a countermeasure (though it wasn't introduce until Grimoire which limited its availability, and was not really cost competitive with deflect), but that doesn't apply in 4e where penetrating weapon got a different purpose.
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11-14-2019, 05:35 PM | #19 | |
Join Date: Aug 2018
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Re: enchanting a Gorget with a Defense Bonus?
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On the other hand... a bonus to hit can improve the chance of a critical hit, which vetoes a defense altogether. |
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11-15-2019, 09:39 PM | #20 | |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: enchanting a Gorget with a Defense Bonus?
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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