07-18-2019, 12:42 PM | #21 |
Join Date: Aug 2018
|
Re: Differences in Rules
Will have to take a closer look at the slams/spells, had just assumed that was left alone.
|
07-18-2019, 04:21 PM | #22 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Differences in Rules
|
07-19-2019, 05:28 AM | #24 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: DFRPG vs DF 1-19
|
07-19-2019, 08:28 AM | #25 | |
Join Date: May 2010
|
Re: DFRPG vs DF 1-19
Quote:
Speaking of, how meaningful a change is removing Immunity/Resistant to Metabolic Hazards? Was it just meant to reflect the fact that DFRPG doesn't have rules for altitude sickness or the bends? I'd been under the impression that Immunity to Metabolic Hazards granted immunity to most things that allow an HT roll, including spells, but I might be wrong. |
|
07-19-2019, 04:33 PM | #26 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: DFRPG vs DF 1-19
Quote:
Quote:
|
||
07-20-2019, 10:27 AM | #27 | |
Join Date: May 2010
|
Re: DFRPG vs DF 1-19
Quote:
|
|
07-20-2019, 04:53 PM | #28 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: DFRPG vs DF 1-19
|
07-23-2019, 12:40 PM | #29 |
Join Date: May 2010
|
Re: DFRPG vs DF 1-19
Mostly, I really like the rules changes in DFRPG. There's one I'm not a fan of though: while having temperature ranges that were exact to within a degree Fahrenheit was odd, the changes to Temperature Tolerance now mean it never grants an outright exemption from HT rolls for heat. You could fix that, though, by ruling that HT rolls for heat/cold are waived if you have enough levels of Temperature Tolerance to grant a net bonus to the roll.
|
07-24-2019, 09:31 AM | #30 | |
Join Date: Sep 2004
Location: Canada
|
Re: DFRPG vs DF 1-19
Quote:
The DFRPG approach dodges that particular problem by disengaging from actual real world units - I have mixed feelings. The DFRPG rule is definitely more playable at the table though, and I think your suggestion to waive it once TT brings the effective roll high enough is a good idea, although I'd go for "when your modified target number is 16 or higher", because it's not really worth the effort rolling at that point.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
|
|