07-19-2019, 02:10 AM | #21 | |
Join Date: Apr 2005
Location: France
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Re: Character guides
yahoo
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"(A) DX+1 [4]-14" for instance is very difficult to get for someone who is playing his very first roleplaying game. Last edited by Gollum; 07-19-2019 at 02:35 AM. |
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07-19-2019, 02:11 AM | #22 |
Join Date: Apr 2005
Location: France
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Re: Character guides
Sorry, there was a bug with my phone. It submitted that post twice ...
TO BE DELETED ... Last edited by Gollum; 07-19-2019 at 11:10 AM. |
07-19-2019, 04:10 PM | #23 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Character guides
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Then if I need a relative skill level, I tell them how to find that, and during exp spending I explain the rest. Works like a charm. I should note, my pregens always look like this: HTML Code:
Cost Skill Level ATT Lvl Diff 4 Skiing 14 DX +1 A Last edited by evileeyore; 07-19-2019 at 04:15 PM. |
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07-20-2019, 01:58 AM | #24 | |
Join Date: Apr 2005
Location: France
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Re: Character guides
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Yes, it changes things. Such a notation makes everything much more easy to read. |
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07-20-2019, 03:05 AM | #25 | |
Join Date: Aug 2004
Location: Los Angeles
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Re: Character guides
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The specific game those characters are for is for some kids (and their dad) who have never played any RPG before except maybe computer games, hence going for uber-simplicity. With the wizard, I wanted to give her a few spells to give some ideas ("I can attack! I can protect myself! I can fly!"), but also allow room for her to say "Well, can I 'X' too?" without squashing it. It's basically totally freeform, kind of a wild-wilcard skill. But it costs half her "magic points (MP)" each time, plus it's a 3-hour game, so I don't expect much abuse :) Thanks, Gollum! Hope they come in handy for something.
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07-20-2019, 09:27 AM | #26 |
Join Date: Apr 2005
Location: France
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Re: Character guides
Yes, they do. They help me to dare simplifying things even more ...
Deborah Zucker, Medical Expert Basic Attributes - Strength: 10 - Dexterity: 10 - Intelligence: 14 - Health: 12 Secondary characteristics - Hit Points: 10 - Will: 14 - Perception: 14 - Fatigue Points: 12 - Basic Damage: 1d-2/1d - Basic Lift: 20 - Basic Speed: 5,5 - Basic Move: 5 - Dodge: 8 - Parry (bare handed): 8 - Block: 6 Advantages - None Disadvantages - Honesty - Sense of duty: toward all humanity - Minor vow: vegetarism Quirks - None Languages - English (natal) Skills - Biology: anatomy: 13 - Computer Using: 14 - Criminology: 15 - Diagnostic: 14 - First Aid: 15 - Guns: Revolver: 10 - Interrogation: 13 - Karate: 10 - Law : criminal, Oregon: 12 - Observation: 14 - Research: 15 - Running: 11 - Surgery: 12 - Swimming: 12 |
07-21-2019, 04:30 PM | #27 | |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: Character guides
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