02-07-2015, 01:05 PM | #51 |
Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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Re: GURPS Powers: Enhanced Senses
I have a question about the Power Talent for Enhanced Senses in the PDF: do the bonus apply to all sense rolls covered by the power group? I mean, if I have a Power group that several or all senses, do this bonus apply to all sense rolls of all senses?
Anyway, sorry for any english mistakes.
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02-07-2015, 01:08 PM | #52 | ||
Banned
Join Date: Aug 2004
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Re: GURPS Powers: Enhanced Senses
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Whereas everyone* rolls HT to survive, Hard to Kill doesn't give you a "not die" roll, it just makes your target number higher. But now it seem you can have Hard to Kill (Based on IQ, +20%) 1 [3], and now an ytime the GM says: "roll HT or die!" you get to use your IQ instead? *not those with Unkillable. |
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02-07-2015, 01:20 PM | #53 | |
Banned
Join Date: Aug 2004
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Re: GURPS Powers: Enhanced Senses
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If you're a sanguinivore, or a creepy supervillain, or a vampire would you want to pay more points for a less effective ability? Detect Blood (Analyzing, +100%; Analysis Only* -50%; Hypersensory* (Taste) -80%; Biological (Passive), ‑5%) [4]. You can Analyze blood if you can taste it. For less than half the points of "Blood Taste". *I think there's too much crossover between Analysis Only and Hypersensory, I'd reprice like this Hypersensory: 5 senses -30% Hypersensory: 4 senses -40% (-10% on previous level) Hypersensory: 3 senses -50% (-10% on previous level) Hypersensory: 2 senses -65% (-15% on previous level) Hypersensory: 1 senses -80% (-15% on previous level) Analysis Only: 5 senses -50% Analysis Only: 4 senses -60% (-10% on previous level) Analysis Only: 3 senses -70% (-10% on previous level) Analysis Only: 2 senses -85% (-15% on previous level) Analysis Only: 1 senses -100% (-15% on previous level) Why is Analysis Only worth more than Hypersensory? Because Analysis Only is only for Detect and actually detecting stuff is a huge part of Detect! Last edited by NineDaysDead; 02-07-2015 at 01:24 PM. |
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02-07-2015, 01:29 PM | #54 | |
Join Date: May 2005
Location: Lynn, MA
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Re: GURPS Powers: Enhanced Senses
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Attribute Substitution: Death checks on Will [1] |
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02-07-2015, 01:33 PM | #55 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Powers: Enhanced Senses
Where is Analysis Only? I've never heard of it. I just checked Powers, and it's not there, and neither Kromm nor PK mentioned it during their reviews.
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Bill Stoddard I don't think we're in Oz any more. |
02-07-2015, 01:36 PM | #56 |
Banned
Join Date: Aug 2004
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Re: GURPS Powers: Enhanced Senses
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02-07-2015, 01:37 PM | #57 | ||
Banned
Join Date: Aug 2004
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Re: GURPS Powers: Enhanced Senses
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02-07-2015, 01:52 PM | #58 | |
Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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Re: GURPS Powers: Enhanced Senses
Speaking about senses...
I found this: http://www.wolfcountry.net/informati...fObserved.html Quote:
1.75 miles is about -19 in range penalty table. The book says that we can use a second level of the perk for Long Rage modifers, but this would mean a much powerfull sense, beyond reality. How would we simulate the wolf's sense of smell? We could just give several levels of Acute Taste/Smell, but for me it seems wrong to give levels enough to cover such penalty. Anyway, sorry for any english mistakes.
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“He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.” |
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02-07-2015, 02:07 PM | #59 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Powers: Enhanced Senses
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I might allow a double perk in this case. I was thinking about the moths that can smell female moth pheromones at tens of miles, and even tell whether to turn left or right to fly toward them. That seems like it would fit the doubled perk, not for smell in general but for smelling that one thing, or detecting it.
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Bill Stoddard I don't think we're in Oz any more. |
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02-07-2015, 02:16 PM | #60 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Powers: Enhanced Senses
Okay. I'm pretty sure that Hypersensory isn't a proper build, though. Hypersensory means that you're using subconscious integration of the data from your normal human senses to detect or identify something in a way that seems miraculous. But I don't think the human sense of taste CAN discriminate blood types in the first place, so that would be a bit problematic.
But, also, this build gives you the ability to pick up the presence of blood, even if it's in such small quantities that a normal human being wouldn't notice it. I'm not seeing that your build does. That makes it a somewhat different ability. But, to tell the truth, the Hypersensory build didn't occur to me, or to anyone who reviewed the book. So none of us worked all that out in detail. I'm just thinking about it now.
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Bill Stoddard I don't think we're in Oz any more. |
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