Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 03-13-2023, 08:46 PM   #1
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default The one talent wizard

Pick a random talent, add wizard, and you can get endless possibilities.
For example:

Minali , Human wizard, age 20
ST 8, DX 11, IQ 13, MA 10
Talents: Architect/Builder, Literacy
Spells include: Flight, Illusion, Lock/Knock, Pathfinder, Scrying, Staff III, Staff to Snake, Trailtwister
Language: Common
Weapon: Staff III maple maul (1d), untalented silver dagger (1d-1)
Attacks and Damage: Punch (1d-4)
Equipment: townswoman's clothing, belt pouch, pointer necklace, small silver mirror
Special note: Minali's mother was a famous architect whose last commission was designing the treasure vault she was killed to protect the secrets of. Minali specializes in liberating treasure from such places.

Minali's two talents compensate for the three spells they displace in the following ways:

1: Architect/Builder is a social talent that enables Minali to find and talk with a small group of underpaid (see ITL 58) craftsmen. With a small investment in time and drinks she can learn amazing things from a lonely retiree.

2: The Builder part of the talent enables her to tell at a glance the roles of all workers at a building construction site. She can spot the stage of construction, who's out of place, and how to weasel her way on site as "part of the team".

3: Should she acquire the original or working plans for a target building the Architect part will tell her where interesting things ought to be. If later on site she discovers that the building doesn't follow the official plans then she can make educated guesses as to why it differs.

4: Even in an unfamiliar building or mine she has an advantage in finding her way around due to the patterns the designers will have followed. (This is much less useful in an tunnel dug by animals or non-human intelligences, other than mere structural stability requirements.)

5: And she has the noted bonus to find hidden doors and traps because she understands the requirements for their placements.

And finally she has magic so once she knows which drain a snake will fit in she's good to go.
__________________
-HJC
hcobb is online now   Reply With Quote
Old 03-13-2023, 09:07 PM   #2
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: The one talent wizard

Quote:
Originally Posted by hcobb View Post
And finally she has magic so once she knows which drain a snake will fit in she's good to go.
Instead of Architect/Builder, she should have gone with Mundane: Plumber.
phiwum is offline   Reply With Quote
Old 03-14-2023, 07:35 AM   #3
tomc
 
tomc's Avatar
 
Join Date: Aug 2004
Location: Carrboro, NC
Default Re: The one talent wizard

Add Priest and Theologian, and you've got Molin Torchholder from the old Thieves World book series.
__________________
OgreMap2

Freedom of Speech is not Freedom of Podium
tomc is offline   Reply With Quote
Old 03-14-2023, 07:50 AM   #4
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: The one talent wizard

The Wizard Tax punishes imaginative builds like these, which is a real shame. Having a wizard centered on a talent like Animal Handler, Scholar, Naturalist, Bard, a Mundane Talent, etc., only makes the game richer. The same can be said about the Hero Tax.
__________________
* * * *
Anthony Shostak
myriangia.wordpress.com
Shostak is offline   Reply With Quote
Old 03-14-2023, 08:51 AM   #5
amenditman
 
Join Date: Nov 2018
Location: Florida Peninsula, Earth, Sol Sytem
Default Re: The one talent wizard

Quote:
Originally Posted by tomc View Post
Add Priest and Theologian, and you've got Molin Torchholder from the old Thieves World book series.
Love that series. I recently re-read everything written for it.
__________________
The first rule of GMing
"If you make it, players will break it"
amenditman is offline   Reply With Quote
Old 03-14-2023, 08:59 AM   #6
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: The one talent wizard

Tempted to write up a story about a group of wizards, each with a different talent, that find themselves "trapped" in the treasure vault. They then Aid-up a Gate spell and leave with all the treasure.
__________________
-HJC
hcobb is online now   Reply With Quote
Old 03-14-2023, 09:56 AM   #7
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: The one talent wizard

Quote:
Originally Posted by hcobb View Post
Tempted to write up a story about a group of wizards, each with a different talent, that find themselves "trapped" in the treasure vault. They then Aid-up a Gate spell and leave with all the treasure.
How can trapped folk use a Gate spell? The spell has to be cast at both ends of the gate.
phiwum is offline   Reply With Quote
Old 03-14-2023, 10:26 AM   #8
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: The one talent wizard

A subset of them Long-distance Teleports out to make the other end of the gate?
__________________
* * * *
Anthony Shostak
myriangia.wordpress.com
Shostak is offline   Reply With Quote
Old 03-14-2023, 01:19 PM   #9
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: The one talent wizard

Quote:
Originally Posted by phiwum View Post
How can trapped folk use a Gate spell? The spell has to be cast at both ends of the gate.
The leave one (or more) half-gates at home.
__________________
-HJC
hcobb is online now   Reply With Quote
Old 03-15-2023, 06:07 AM   #10
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: The one talent wizard

Quote:
Originally Posted by hcobb View Post
The leave one (or more) half-gates at home.
Makes sense for anyone who knows Create Gate spell to leave an incomplete gate at home. Overtime, they may have several completed gates at home.

Can a gate be used to connect to multiple gates and thus have the gate rules determine where you go? If so, then the wizard merely needs to set up one gate at home and connect all gates to it.
Axly Suregrip is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:47 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.