05-27-2015, 06:53 PM | #11 | ||
Join Date: Sep 2004
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Re: Only Kind of Unkillable
Yes, I was thinking of Supernatural Durability which sounds like a (much enhanced) version of what you're going for. It's also what a lot of the nigh unkillable monster races get.
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1) You take more checks to incapacitate you. - You'll tend to pass out from unconsciousness a lot more than death checks since consciousness is per turn and death is once per threshold. Not really much or a limitation. 2) You appear dead. - Usually an advantage since opponents that might otherwise polish you off won't hack up your corpse for the final blow. Presumably you also get some form of plot protection such that bad things don't happen to your corpse unless you're in a bad situation to begin with (dying next to where a bomb is about to go off... or in a burning building). All of this is definitely an advantage over Unkillable 1: most opponents won't finish you off and you could "fake" death your way out of custody where an UK1 guy will be hauled off and handcuffed to a hospital bed. Reminds me of the Highlander episodes where he "died" to get off someone's radar for a bit. 3) You automatically pass out at a fixed point if you haven't prior. - Passing out at half (give or take) the damage that would kill you (for real) is seems like a feature, perhaps a quirk at most. After all, passing out could enhance your survival (as you're taking quite a bit of damage) and per #2 there are advantages to being presumed dead. 4) You can't benefit from external healing, but only when apparently "dead". - Not sure how often this will come up since (with moderate stats) you'll pass out more often unless you're taking lots of damage. Even when it does, you're benefiting from #2. To sum up, as a GM I'd presume if you wanted this variant you were building someone that would be able to maximize the benefits. He would "die" when it was convenient but otherwise have all the benefits of being really hard to permanently kill. Arguably, it gives you an advantage over Unkillable 1 since all things being held equal there's similar staying power while your variant can "fake" death pretty much at will. |
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05-28-2015, 08:30 AM | #12 | ||||
Join Date: Jun 2013
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Re: Only Kind of Unkillable
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Your analysis here is indeed correct - this aspect itself is relatively minor. This is a big part of where we differ. Appearing dead is probably a Feature. The benefit is basically just that enemies are marginally less likely to finish you off (and that's only if they don't know you have this Advantage). The drawback is that friendlies are more likely to leave you behind - or even dispose of your corpse in a battlefield situation. One cause of our difference, however, is that you're assuming the corpse gets plot protection. It doesn't. While you won't rot (your body will actually be regenerating, albeit slowly), in general, the GM should check every few hours to see if any scavengers show up - if they do, they'll cause further damage to your corpse (eating part of it), potentially sending you beyond -10xHP. Additionally, most sentient foes (and allies who aren't in the know) are going to have ways of disposing of corpses that are likely to end poorly for you - burning will kill you outright, burial in anything but an extremely shallow grave is going to result in a hellish cycle of revive-dig-asphyxiate, submersion will have similar effects (and you'll probably be eaten by fish), and most people who will simply dump a body have the wits to do so in a location where it will be quickly disposed of by local scavengers. In short, if you die, you are almost completely reliant on your allies to find your body and protect it until you revive. Quote:
*These are houserules. The first, as I noted previously, is I think necessary to have Unkillable 1 actually be worth its cost, and it seems in keeping with the spirit of the Advantage (you don't have to worry about being at -1xHP and lower). The second I think is arguably just a Feature, and appropriate for Unkillable 2 (and possibly 3) as well - you can revive earlier, but might revive later. Quote:
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As for faking your death, yes this gives you the option to kill yourself without necessarily dying permanently. You are entirely reliant on either your allies rescuing your body shortly thereafter or your foes conveniently leaving your corpse in a safe place that's easy to escape from once you revive. You're also reliant on your foes not suspecting you of having the trait (and for the race in question, this isn't all that likely of a scenario), as if they do they'll either hack your body to pieces or burn it to ash. |
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05-30-2015, 09:32 AM | #13 |
Join Date: Oct 2005
Location: The Fine Line Between Black and White
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Re: Only Kind of Unkillable
Unkillable 1 (Coma Trade-In -10%) [45]
Death Checks are turned back on and become Coma Checks. If you fail a coma check, you fall into a coma and you do not regain consciousness until you have positive HP. Everything else is unchanged, you still heal normally and you still die permanently at -10xHP. This coma is indistinguishable from death without super science, magic or divine knowledge.
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. ( )( ) -This is The Overlord Bunny o(O.o)o -Master of Bunnies O('')('') -And Destroyer of the Hasenpfeffer "This is the sort of relatively small error that destroys planetary probes." ~Bruno Last edited by Blood Legend; 05-30-2015 at 10:30 AM. |
05-30-2015, 06:17 PM | #14 | |
Join Date: Aug 2007
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Re: Only Kind of Unkillable
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There isn't quite anything in the standard nomenclature that does match the desired effects. The Trait has to defi9ne its' own rules and if I were GM I'd have deci8ded it was more bother than it's worth. If for no other reason or the amount of time it takes to explain it's unique effects to players.
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Fred Brackin |
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06-01-2015, 11:58 AM | #15 | |
Join Date: Jun 2013
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Re: Only Kind of Unkillable
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Now, another consideration is the fact that the character is functionally getting Doesn't Breathe (Only While Dead -40%) [12] and Doesn't Eat/Drink (Only While Dead -40%) [6] for free. While getting these for free with Unkillable 2+ is probably alright (you're looking at a base cost of [100]), getting them for free with this trait is probably too much of a stretch, meaning characters should have to pay for these Advantages. Doesn't Eat/Drink is necessary (otherwise you'd probably need to have Maintenance or similar as a Temporary Disadvantage, as you'd be reliant on others to feed you), but Doesn't Breathe could be avoided - the corpse needs (and fouls) fresh air to regenerate, and will rapidly deteriorate without it*. It's clear that I consider the drawback of dying (with the ability to potentially return) above -10xHP as being much greater than the general consensus, so I'll need to review my stance to see if I'm mistaken. I do thank everyone who has weighed in so far - you've given me a good deal to think on. I'm thinking the proper value is somewhere in the range of -20% to -50% - or the trait should have a base cost of [25] to [40]. *I actually intend to give the race in question Doesn't Breathe (Only While Dead -40%, Temporary Disadvantage: Total Unhealing -30%) [6], which will basically mean they are reliant on oxygen to regenerate. |
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06-01-2015, 06:56 PM | #16 | |
Join Date: Aug 2007
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Re: Only Kind of Unkillable
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Really dead people don't get better on their own, ever! They don't even have a "normal" healing rate. You might come up with some sort of Temporary Disadvantage of "Helpless" or something while they are pseudo-dead. Look perhaps at the various Astral Projection builds in Powers. Those involve helpless bodies.
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Fred Brackin |
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06-02-2015, 02:34 AM | #17 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Only Kind of Unkillable
Requiring oxygen to regenerate while "dead" would best be done by putting Hindrance: Anoxic Conditions on your Unkillable 2.
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06-02-2015, 09:19 AM | #18 | |||
Join Date: Jun 2013
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Re: Only Kind of Unkillable
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... For the actual race in question, I think the Metatrait is going to be Unkillable 1 (Mortal -40%, Aftermath* -40%) [10] + Doesn't Breathe (Only While Dead -40%, Total Unhealing -30%) [6] + Doesn't Eat or Drink (Only While Dead -40%) [6], for a total cost of [22]. *This is actually -46.5%, allowing for some wiggle room on the Mortal Limitation, and consists of -2 to each of ST (-10%) and DX (-20%), Increased Consumption 2 (-10%), and the loss of Very Fast Regeneration (-6.5%), but not of the character's lower levels of Regeneration. It lasts for as long as the character was dead. |
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06-02-2015, 11:08 AM | #19 |
Join Date: Aug 2007
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Re: Only Kind of Unkillable
Not by me. Regrowth is the power to regrow severed limbs. Unkillable (i.e "can't be killed")is the power to not be truly dead rather than to come back from the dead. That would be Resurrection which I think didn't make it into 4e.
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Fred Brackin |
06-02-2015, 11:16 AM | #20 |
Join Date: Dec 2007
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Re: Only Kind of Unkillable
Given that Unkillable includes coming back from the destruction of all of your flesh, "Resurrection" would be redundant.
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