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06-22-2008, 07:14 AM | #1 |
Join Date: Jul 2005
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Stuff I'd like to see in Pyramid
Here are some things I'd like to see in Pyramid:
Supporting Cast: Non-supers, at least for a while. I'd like to see some high-powered cinematic foes (or allies depending on the game perspective) for GURPS Cabal. I'd like to see some mana-punk characters. Perhaps a character or two for GURPS Transhuman Space (with stats in 4e and optionally 3e also). Adventures: GURPS Adventures I'd like to see: Banestorm, Cabal, Cyberpunk, Transhuman Space, Technomancer. Dungeon Fantasy is fine also, but give it a rest for a couple of months (running one in late July/early August would be good). Adventures which include maps are always welcomed, especially high-quality ones. I'd like to also see GURPS Space adventures using a setting from GURPS Space Atlas IV. A fantasy adventure for Banestorm would also be nice. Terra Incognita: I'd like to see a setting or two that's not an Inifinite Worlds setting. I'd like to see something described mainly in genre terms. A good fantasy one would be nice. One that is a SF Space setting would be good. Reviews: The inevitable D&D 4e. I'd love to see a series on using off the shelf products integrating them into game settings. Something like Off-the-Shelf Gaming (OSG). My first selection I'd like to see covered is Ronin's Freeport series. Several of the products have received favorable reviews. Perhaps a follow up to Tim Emricks White Ships and Black Hearts Pyramid article. Suppressed Transmission: These are always welcomed. That's all I can think of at present.
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James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team |
06-23-2008, 08:09 AM | #2 |
Join Date: Sep 2006
Location: Cardiff UK
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Re: Stuff I'd like to see in Pyramid
I dunno, I don't really like suppressed transmission, I feel they often start well, sometimes even with an interesting premise, but then I feel they get stupidly complicated and uninteresting, I rarely ever read more than the first paragraph. After all I read Pyramid for enjoyment, and Suppressed Transmission feels too much like hard work.
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06-23-2008, 01:56 PM | #3 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Stuff I'd like to see in Pyramid
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06-23-2008, 02:32 PM | #4 |
Join Date: Apr 2005
Location: Video games destroyed my life. Good that I have 2 extra lives!
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Re: Stuff I'd like to see in Pyramid
I think the Suppressed Transmission articles are decent. They work well when they suggest a solid conspiracy theory that is more than a simple what if.
The only thing I regularly ignore in Pyramid is the Random Thought Table (sorry editor!). Usually feels like a space-filler that's not worth reading past the first paragraph. I'd like more GURPS-centric stuff, and more RPG-centric overall. I appreciate the occasional board game review, but I much prefer reviews of other RPG systems for perspective. Otherwise more rules, add-ons, settings characters, with characters the least wanted, though more fully fleshed one are prefered. Adventures would be nice. It seems that other than the recent DF one, they've been a long time coming. Support for recent GURPS releases is a good idea and free advertising; I wish there was more of it. The reality check articles (forgot the title) where someone asks a serious question and the ramifications are explained somewhat in generic terms. Kind of esosteric, but the kind of stuff that is perfect for a GM that regularly tries to push the margin. |
06-23-2008, 02:45 PM | #5 | ||||
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Stuff I'd like to see in Pyramid
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That said, I quite enjoyed the recent McGuffin article, particularly part I. I'm a sucker for things which are essentially about old movies. Quote:
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06-23-2008, 11:03 PM | #6 |
Join Date: Nov 2006
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Re: Stuff I'd like to see in Pyramid
How about some good villians like liches, vampires, and other nasties so that they can be used in campaigns along with some ideas for adventures. Also, how about some non-silly DF articles, the Nutrinomicon is only good for Munchkin style DF and would not work well with anyone wanting something more serious. Just my two cents.
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06-24-2008, 12:56 AM | #7 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Stuff I'd like to see in Pyramid
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You can bypass this more easily if you're a good writer - Phil Masters has cranked out a couple of Martial Arts-based articles since the book came out - but it's a slower process. I'd hesitate to write an article based on High-Tech without running it past Hans first, and even if I did Steven would probably nudge Hans to see what he thought about it. That'll eat time up as well. Not saying support material needs the approval of the authors, but there is a reason it's heavily dominated early by the authors and by other known authors. *** That said, I sent Steven another Martial Arts article recently, we'll see if he likes it.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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06-25-2008, 10:08 PM | #8 | ||
Join Date: Jul 2005
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Re: Stuff I'd like to see in Pyramid
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Regarding writing articles for recent releases you state: Quote:
The authors of GURPS books have material that isn't used but there is also material in the playtest that doesn't make it in for some reason or other. Stuff like character write ups can make for good Pyramid articles, even if they don't make the cut due to space limitations, being to similar to other items already in use, etc.
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James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team |
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06-24-2008, 03:27 AM | #9 | |
Join Date: Sep 2006
Location: Cardiff UK
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Re: Stuff I'd like to see in Pyramid
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06-25-2008, 08:08 PM | #10 |
Join Date: Aug 2004
Location: Pittsburgh PA USA
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Re: Stuff I'd like to see in Pyramid
The only articles in Pyramid that I don't read are reviews of products for which I can tell from the title that I wouldn't be interested in buying it. And there are fewer of those than I'd expect.
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Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain |
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